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Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
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@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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ShaderSpecializationState oldSpecState,
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ShaderSpecializationState newSpecState,
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ResourceCounts counts,
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int stageIndex) : base(context, counts, stageIndex, oldSpecState.TransformFeedbackDescriptors != null)
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int stageIndex) : base(context, counts, stageIndex)
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{
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_data = data;
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_cb1Data = cb1Data;
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