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Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
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@@ -10,11 +10,5 @@ namespace Ryujinx.Graphics.Shader
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public const int NvnBaseVertexByteOffset = 0x640;
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public const int NvnBaseInstanceByteOffset = 0x644;
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public const int NvnDrawIndexByteOffset = 0x648;
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// Transform Feedback emulation.
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public const int TfeInfoBinding = 0;
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public const int TfeBufferBaseBinding = 1;
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public const int TfeBuffersCount = 4;
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}
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}
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