Geometry shader emulation for macOS (#5551)

* Implement vertex and geometry shader conversion to compute

* Call InitializeReservedCounts for compute too

* PR feedback

* Set clip distance mask for geometry and tessellation shaders too

* Transform feedback emulation only for vertex
This commit is contained in:
gdkchan
2023-08-29 21:10:34 -03:00
committed by GitHub
parent 93d78f9ac4
commit f09bba82b9
65 changed files with 3912 additions and 593 deletions

View File

@@ -60,6 +60,11 @@ namespace Ryujinx.Graphics.Shader.Decoders
_functionsWithId.Add(function);
}
public IoUsage GetIoUsage()
{
return new IoUsage(UsedFeatures, ClipDistancesWritten, AttributeUsage.UsedOutputAttributes);
}
public IEnumerator<DecodedFunction> GetEnumerator()
{
return _functions.Values.GetEnumerator();