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Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
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@@ -60,6 +60,11 @@ namespace Ryujinx.Graphics.Shader.Decoders
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_functionsWithId.Add(function);
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}
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public IoUsage GetIoUsage()
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{
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return new IoUsage(UsedFeatures, ClipDistancesWritten, AttributeUsage.UsedOutputAttributes);
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}
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public IEnumerator<DecodedFunction> GetEnumerator()
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{
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return _functions.Values.GetEnumerator();
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