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audren: Fix AudioRenderer implementation (#773)
* Fix AudioRenderer implementation According to RE: - `GetAudioRendererWorkBufferSize` is updated and improved to support `REV7` - `RequestUpdateAudioRenderer` is updated to `REV7` too Should improve results on recent game and close #718 and #707 * Fix NodeStates.GetWorkBufferSize * Use BitUtils instead of IntUtils * Nits
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using Ryujinx.Common;
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
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{
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class SplitterContext
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{
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public static long CalcWorkBufferSize(BehaviorInfo behaviorInfo, AudioRendererParameter parameters)
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{
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if (!behaviorInfo.IsSplitterSupported())
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{
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return 0;
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}
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long size = parameters.SplitterDestinationDataCount * 0xE0 +
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parameters.SplitterCount * 0x20;
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if (!behaviorInfo.IsSplitterBugFixed())
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{
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size += BitUtils.AlignUp(4 * parameters.SplitterDestinationDataCount, 16);
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}
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return size;
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}
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}
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}
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