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Allow out of bounds storage buffer access by aligning their sizes (#1870)
* Allow out of bounds storage buffer access by aligning their sizes * Use correct size * Fix typo and comment on the reason for the change
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@ -88,6 +88,21 @@ namespace Ryujinx.Graphics.Gpu.Memory
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_modifiedDelegate = new Action<ulong, ulong>(RegionModified);
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_modifiedDelegate = new Action<ulong, ulong>(RegionModified);
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}
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}
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/// <summary>
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/// Gets a sub-range from the buffer, from a start address till the end of the buffer.
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/// </summary>
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/// <remarks>
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/// This can be used to bind and use sub-ranges of the buffer on the host API.
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/// </remarks>
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/// <param name="address">Start address of the sub-range, must be greater than or equal to the buffer address</param>
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/// <returns>The buffer sub-range</returns>
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public BufferRange GetRange(ulong address)
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{
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ulong offset = address - Address;
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return new BufferRange(Handle, (int)offset, (int)(Size - offset));
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}
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/// <summary>
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/// <summary>
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/// Gets a sub-range from the buffer.
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/// Gets a sub-range from the buffer.
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/// </summary>
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/// </summary>
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@ -591,7 +591,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
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if (bounds.Address != 0)
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if (bounds.Address != 0)
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{
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{
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sRanges[bindingInfo.Binding] = GetBufferRange(bounds.Address, bounds.Size, bounds.Flags.HasFlag(BufferUsageFlags.Write));
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// The storage buffer size is not reliable (it might be lower than the actual size),
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// so we bind the entire buffer to allow otherwise out of range accesses to work.
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sRanges[bindingInfo.Binding] = GetBufferRangeTillEnd(
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bounds.Address,
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bounds.Size,
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bounds.Flags.HasFlag(BufferUsageFlags.Write));
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}
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}
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}
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}
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@ -764,7 +769,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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if (bounds.Address != 0)
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if (bounds.Address != 0)
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{
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{
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ranges[bindingInfo.Binding] = GetBufferRange(bounds.Address, bounds.Size, bounds.Flags.HasFlag(BufferUsageFlags.Write));
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ranges[bindingInfo.Binding] = isStorage
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? GetBufferRangeTillEnd(bounds.Address, bounds.Size, bounds.Flags.HasFlag(BufferUsageFlags.Write))
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: GetBufferRange(bounds.Address, bounds.Size, bounds.Flags.HasFlag(BufferUsageFlags.Write));
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}
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}
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}
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}
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}
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}
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@ -895,6 +902,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
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buffer.SignalModified(address, size);
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buffer.SignalModified(address, size);
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}
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}
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/// <summary>
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/// Gets a buffer sub-range starting at a given memory address.
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/// </summary>
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/// <param name="address">Start address of the memory range</param>
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/// <param name="size">Size in bytes of the memory range</param>
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/// <param name="write">Whether the buffer will be written to by this use</param>
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/// <returns>The buffer sub-range starting at the given memory address</returns>
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private BufferRange GetBufferRangeTillEnd(ulong address, ulong size, bool write = false)
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{
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return GetBuffer(address, size, write).GetRange(address);
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}
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/// <summary>
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/// <summary>
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/// Gets a buffer sub-range for a given memory range.
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/// Gets a buffer sub-range for a given memory range.
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/// </summary>
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/// </summary>
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