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Initial support for separate GPU address spaces (#2394)
* Make GPU memory manager a member of GPU channel * Move physical memory instance to the memory manager, and the caches to the physical memory * PR feedback
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@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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int index = (argument >> 4) & 0x1f;
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FlushUboDirty();
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FlushUboDirty(state.Channel.MemoryManager);
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if (enable)
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{
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