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Only make render target 2D textures layered if needed (#2646)
* Only make render target 2D textures layered if needed * Shader cache version bump * Ensure topology is updated on channel swap
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@ -11,6 +11,7 @@ namespace Ryujinx.Graphics.Shader
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public ReadOnlyCollection<TextureDescriptor> Images { get; }
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public bool UsesInstanceId { get; }
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public bool UsesRtLayer { get; }
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public byte ClipDistancesWritten { get; }
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public ShaderProgramInfo(
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@ -19,6 +20,7 @@ namespace Ryujinx.Graphics.Shader
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TextureDescriptor[] textures,
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TextureDescriptor[] images,
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bool usesInstanceId,
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bool usesRtLayer,
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byte clipDistancesWritten)
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{
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CBuffers = Array.AsReadOnly(cBuffers);
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@ -27,6 +29,7 @@ namespace Ryujinx.Graphics.Shader
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Images = Array.AsReadOnly(images);
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UsesInstanceId = usesInstanceId;
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UsesRtLayer = usesRtLayer;
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ClipDistancesWritten = clipDistancesWritten;
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}
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}
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