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Smaller initial size for ModifiedRangeList & directly inherit range list (#2663)
This fixes a potential regression with the new range list changes, where the cost for creating new ones would be rather large due to creating a 1024 size array. Also reduces cost for range list inheritance by using the first existing range list as a base, rather than creating a new one then adding both lists to it. The growth size for the RangeList is now identical to its initial size. Every 32 elements was probably a little too common - now it is 1024 for most things and 8 for the buffer modified range list. The Unmapped and SyncMethod methods have been changed to ensure that they behave properly if the range list is set null. Cleaned up a few calls to use the null-conditional operator.
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@ -259,10 +259,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="size">The size of the region</param>
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public void ClearModified(ulong address, ulong size)
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{
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if (_modifiedRanges != null)
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{
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_modifiedRanges.Clear(address, size);
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}
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_modifiedRanges?.Clear(address, size);
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}
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/// <summary>
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@ -275,7 +272,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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if (_useGranular)
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{
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_modifiedRanges.GetRanges(Address, Size, (address, size) =>
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_modifiedRanges?.GetRanges(Address, Size, (address, size) =>
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{
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_memoryTrackingGranular.RegisterAction(address, size, _externalFlushDelegate);
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SynchronizeMemory(address, size);
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@ -302,18 +299,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
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_syncActionRegistered = true;
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}
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EnsureRangeList();
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_modifiedRanges.InheritRanges(from._modifiedRanges, (ulong address, ulong size) =>
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if (_modifiedRanges == null)
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{
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if (_useGranular)
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_modifiedRanges = from._modifiedRanges;
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from._modifiedRanges = null;
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}
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else
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{
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_modifiedRanges.InheritRanges(from._modifiedRanges, (ulong address, ulong size) =>
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{
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_memoryTrackingGranular.RegisterAction(address, size, _externalFlushDelegate);
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}
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else
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{
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_memoryTracking.RegisterAction(_externalFlushDelegate);
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}
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});
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if (_useGranular)
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{
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_memoryTrackingGranular.RegisterAction(address, size, _externalFlushDelegate);
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}
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else
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{
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_memoryTracking.RegisterAction(_externalFlushDelegate);
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}
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});
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}
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}
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}
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@ -381,10 +385,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="mSize">Size of the region to force dirty</param>
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public void ForceDirty(ulong mAddress, ulong mSize)
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{
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if (_modifiedRanges != null)
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{
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_modifiedRanges.Clear(mAddress, mSize);
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}
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_modifiedRanges?.Clear(mAddress, mSize);
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if (_useGranular)
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{
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@ -497,7 +498,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="size">Size of the unmapped region</param>
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public void Unmapped(ulong address, ulong size)
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{
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_modifiedRanges?.Clear(address, size);
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BufferModifiedRangeList modifiedRanges = _modifiedRanges;
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modifiedRanges?.Clear(address, size);
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UnmappedSequence++;
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}
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