namespace Ryujinx.Graphics.Gpu.State { /// <summary> /// Render target color buffer mask. /// This defines which color channels are written to the color buffer. /// </summary> struct RtColorMask { #pragma warning disable CS0649 public uint Packed; #pragma warning restore CS0649 /// <summary> /// Unpacks red channel enable. /// </summary> /// <returns>True to write the new red channel color, false to keep the old value</returns> public bool UnpackRed() { return (Packed & 0x1) != 0; } /// <summary> /// Unpacks green channel enable. /// </summary> /// <returns>True to write the new green channel color, false to keep the old value</returns> public bool UnpackGreen() { return (Packed & 0x10) != 0; } /// <summary> /// Unpacks blue channel enable. /// </summary> /// <returns>True to write the new blue channel color, false to keep the old value</returns> public bool UnpackBlue() { return (Packed & 0x100) != 0; } /// <summary> /// Unpacks alpha channel enable. /// </summary> /// <returns>True to write the new alpha channel color, false to keep the old value</returns> public bool UnpackAlpha() { return (Packed & 0x1000) != 0; } } }