using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types; namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger { class BufferSlot { public AndroidStrongPointer<GraphicBuffer> GraphicBuffer; public BufferState BufferState; public bool RequestBufferCalled; public ulong FrameNumber; public AndroidFence Fence; public bool AcquireCalled; public bool NeedsCleanupOnRelease; public bool AttachedByConsumer; public BufferSlot() { GraphicBuffer = new AndroidStrongPointer<GraphicBuffer>(); BufferState = BufferState.Free; } } }