// // Copyright (c) 2019-2020 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see <https://www.gnu.org/licenses/>. // using System.Diagnostics; namespace Ryujinx.Audio.Renderer.Device { /// <summary> /// Represents a virtual device used by IAudioDevice. /// </summary> public class VirtualDevice { /// <summary> /// All the defined virtual devices. /// </summary> public static readonly VirtualDevice[] Devices = new VirtualDevice[4] { new VirtualDevice("AudioStereoJackOutput", 2), new VirtualDevice("AudioBuiltInSpeakerOutput", 2), new VirtualDevice("AudioTvOutput", 6), new VirtualDevice("AudioUsbDeviceOutput", 2), }; /// <summary> /// The name of the <see cref="VirtualDevice"/>. /// </summary> public string Name { get; } /// <summary> /// The count of channels supported by the <see cref="VirtualDevice"/>. /// </summary> public uint ChannelCount { get; } /// <summary> /// The system master volume of the <see cref="VirtualDevice"/>. /// </summary> public float MasterVolume { get; private set; } /// <summary> /// Create a new <see cref="VirtualDevice"/> instance. /// </summary> /// <param name="name">The name of the <see cref="VirtualDevice"/>.</param> /// <param name="channelCount">The count of channels supported by the <see cref="VirtualDevice"/>.</param> private VirtualDevice(string name, uint channelCount) { Name = name; ChannelCount = channelCount; } /// <summary> /// Update the master volume of the <see cref="VirtualDevice"/>. /// </summary> /// <param name="volume">The new master volume.</param> public void UpdateMasterVolume(float volume) { Debug.Assert(volume >= 0.0f && volume <= 1.0f); MasterVolume = volume; } /// <summary> /// Check if the <see cref="VirtualDevice"/> is a usb device. /// </summary> /// <returns>Returns true if the <see cref="VirtualDevice"/> is a usb device.</returns> public bool IsUsbDevice() { return Name.Equals("AudioUsbDeviceOutput"); } } }