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Ryujinx/src/Ryujinx.Graphics.Metal/Shaders/ColorBlitShaderSource.metal
2024-09-28 19:03:01 -04:00

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838 B
Metal

#include <metal_stdlib>
using namespace metal;
constant float2 quadVertices[] = {
float2(-1, -1),
float2(-1, 1),
float2( 1, 1),
float2(-1, -1),
float2( 1, 1),
float2( 1, -1)
};
struct CopyVertexOut {
float4 position [[position]];
float2 uv;
};
vertex CopyVertexOut vertexMain(unsigned short vid [[vertex_id]]) {
float2 position = quadVertices[vid];
CopyVertexOut out;
out.position = float4(position, 0, 1);
out.position.y = -out.position.y;
out.uv = position * 0.5f + 0.5f;
return out;
}
fragment float4 fragmentMain(CopyVertexOut in [[stage_in]],
texture2d<float> tex) {
constexpr sampler sam(min_filter::nearest, mag_filter::nearest, mip_filter::none);
float3 color = tex.sample(sam, in.uv).xyz;
return float4(color, 1.0f);
}