mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-23 10:31:20 -08:00
8fa248ceb4
* Add MVK basics. * Use appropriate output attribute types * 4kb vertex alignment, bunch of fixes * Add reduced shader precision mode for mvk. * Disable ASTC on MVK for now * Only request robustnes2 when it is available. * It's just the one feature actually * Add triangle fan conversion * Allow NullDescriptor on MVK for some reason. * Force safe blit on MoltenVK * Use ASTC only when formats are all available. * Disable multilevel 3d texture views * Filter duplicate render targets (on backend) * Add Automatic MoltenVK Configuration * Do not create color attachment views with formats that are not RT compatible * Make sure that the host format matches the vertex shader input types for invalid/unknown guest formats * FIx rebase for Vertex Attrib State * Fix 4b alignment for vertex * Use asynchronous queue submits for MVK * Ensure color clear shader has correct output type * Update MoltenVK config * Always use MoltenVK workarounds on MacOS * Make MVK supersede all vendors * Fix rebase * Various fixes on rebase * Get portability flags from extension * Fix some minor rebasing issues * Style change * Use LibraryImport for MVKConfiguration * Rename MoltenVK vendor to Apple Intel and AMD GPUs on moltenvk report with the those vendors - only apple silicon reports with vendor 0x106B. * Fix features2 rebase conflict * Rename fragment output type * Add missing check for fragment output types Might have caused the crash in MK8 * Only do fragment output specialization on MoltenVK * Avoid copy when passing capabilities * Self feedback * Address feedback Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: nastys <nastys@users.noreply.github.com>
127 lines
6.1 KiB
C#
127 lines
6.1 KiB
C#
using Ryujinx.Graphics.Shader.Translation;
|
|
|
|
namespace Ryujinx.Graphics.GAL
|
|
{
|
|
public readonly struct Capabilities
|
|
{
|
|
public readonly TargetApi Api;
|
|
public readonly string VendorName;
|
|
|
|
public readonly bool HasFrontFacingBug;
|
|
public readonly bool HasVectorIndexingBug;
|
|
public readonly bool NeedsFragmentOutputSpecialization;
|
|
public readonly bool ReduceShaderPrecision;
|
|
|
|
public readonly bool SupportsAstcCompression;
|
|
public readonly bool SupportsBc123Compression;
|
|
public readonly bool SupportsBc45Compression;
|
|
public readonly bool SupportsBc67Compression;
|
|
public readonly bool SupportsEtc2Compression;
|
|
public readonly bool Supports3DTextureCompression;
|
|
public readonly bool SupportsBgraFormat;
|
|
public readonly bool SupportsR4G4Format;
|
|
public readonly bool SupportsR4G4B4A4Format;
|
|
public readonly bool SupportsSnormBufferTextureFormat;
|
|
public readonly bool Supports5BitComponentFormat;
|
|
public readonly bool SupportsFragmentShaderInterlock;
|
|
public readonly bool SupportsFragmentShaderOrderingIntel;
|
|
public readonly bool SupportsGeometryShaderPassthrough;
|
|
public readonly bool SupportsImageLoadFormatted;
|
|
public readonly bool SupportsLayerVertexTessellation;
|
|
public readonly bool SupportsMismatchingViewFormat;
|
|
public readonly bool SupportsCubemapView;
|
|
public readonly bool SupportsNonConstantTextureOffset;
|
|
public readonly bool SupportsShaderBallot;
|
|
public readonly bool SupportsTextureShadowLod;
|
|
public readonly bool SupportsViewportIndex;
|
|
public readonly bool SupportsViewportSwizzle;
|
|
public readonly bool SupportsIndirectParameters;
|
|
|
|
public readonly uint MaximumUniformBuffersPerStage;
|
|
public readonly uint MaximumStorageBuffersPerStage;
|
|
public readonly uint MaximumTexturesPerStage;
|
|
public readonly uint MaximumImagesPerStage;
|
|
|
|
public readonly int MaximumComputeSharedMemorySize;
|
|
public readonly float MaximumSupportedAnisotropy;
|
|
public readonly int StorageBufferOffsetAlignment;
|
|
|
|
public Capabilities(
|
|
TargetApi api,
|
|
string vendorName,
|
|
bool hasFrontFacingBug,
|
|
bool hasVectorIndexingBug,
|
|
bool needsFragmentOutputSpecialization,
|
|
bool reduceShaderPrecision,
|
|
bool supportsAstcCompression,
|
|
bool supportsBc123Compression,
|
|
bool supportsBc45Compression,
|
|
bool supportsBc67Compression,
|
|
bool supportsEtc2Compression,
|
|
bool supports3DTextureCompression,
|
|
bool supportsBgraFormat,
|
|
bool supportsR4G4Format,
|
|
bool supportsR4G4B4A4Format,
|
|
bool supportsSnormBufferTextureFormat,
|
|
bool supports5BitComponentFormat,
|
|
bool supportsFragmentShaderInterlock,
|
|
bool supportsFragmentShaderOrderingIntel,
|
|
bool supportsGeometryShaderPassthrough,
|
|
bool supportsImageLoadFormatted,
|
|
bool supportsLayerVertexTessellation,
|
|
bool supportsMismatchingViewFormat,
|
|
bool supportsCubemapView,
|
|
bool supportsNonConstantTextureOffset,
|
|
bool supportsShaderBallot,
|
|
bool supportsTextureShadowLod,
|
|
bool supportsViewportIndex,
|
|
bool supportsViewportSwizzle,
|
|
bool supportsIndirectParameters,
|
|
uint maximumUniformBuffersPerStage,
|
|
uint maximumStorageBuffersPerStage,
|
|
uint maximumTexturesPerStage,
|
|
uint maximumImagesPerStage,
|
|
int maximumComputeSharedMemorySize,
|
|
float maximumSupportedAnisotropy,
|
|
int storageBufferOffsetAlignment)
|
|
{
|
|
Api = api;
|
|
VendorName = vendorName;
|
|
HasFrontFacingBug = hasFrontFacingBug;
|
|
HasVectorIndexingBug = hasVectorIndexingBug;
|
|
NeedsFragmentOutputSpecialization = needsFragmentOutputSpecialization;
|
|
ReduceShaderPrecision = reduceShaderPrecision;
|
|
SupportsAstcCompression = supportsAstcCompression;
|
|
SupportsBc123Compression = supportsBc123Compression;
|
|
SupportsBc45Compression = supportsBc45Compression;
|
|
SupportsBc67Compression = supportsBc67Compression;
|
|
SupportsEtc2Compression = supportsEtc2Compression;
|
|
Supports3DTextureCompression = supports3DTextureCompression;
|
|
SupportsBgraFormat = supportsBgraFormat;
|
|
SupportsR4G4Format = supportsR4G4Format;
|
|
SupportsR4G4B4A4Format = supportsR4G4B4A4Format;
|
|
SupportsSnormBufferTextureFormat = supportsSnormBufferTextureFormat;
|
|
Supports5BitComponentFormat = supports5BitComponentFormat;
|
|
SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
|
|
SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
|
|
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
|
|
SupportsImageLoadFormatted = supportsImageLoadFormatted;
|
|
SupportsLayerVertexTessellation = supportsLayerVertexTessellation;
|
|
SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
|
|
SupportsCubemapView = supportsCubemapView;
|
|
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
|
|
SupportsShaderBallot = supportsShaderBallot;
|
|
SupportsTextureShadowLod = supportsTextureShadowLod;
|
|
SupportsViewportIndex = supportsViewportIndex;
|
|
SupportsViewportSwizzle = supportsViewportSwizzle;
|
|
SupportsIndirectParameters = supportsIndirectParameters;
|
|
MaximumUniformBuffersPerStage = maximumUniformBuffersPerStage;
|
|
MaximumStorageBuffersPerStage = maximumStorageBuffersPerStage;
|
|
MaximumTexturesPerStage = maximumTexturesPerStage;
|
|
MaximumImagesPerStage = maximumImagesPerStage;
|
|
MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize;
|
|
MaximumSupportedAnisotropy = maximumSupportedAnisotropy;
|
|
StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
|
|
}
|
|
}
|
|
} |