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daniel
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Ryujinx
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Ryujinx
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Ryujinx.Core
/
OsHle
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gdkchan
a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
..
HSharedMem.cs
Allow more than one process, free resources on process dispose, implement SvcExitThread
2018-03-12 01:14:12 -03:00
HTransferMem.cs
Split main project into core,graphics and chocolarm4 subproject (
#29
)
2018-02-20 17:09:23 -03:00
KEvent.cs
[WIP] Add support for events (
#60
)
2018-03-19 15:58:46 -03:00
KProcessHandleTable.cs
[WIP] Add support for events (
#60
)
2018-03-19 15:58:46 -03:00
KProcessScheduler.cs
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
KSession.cs
Show service short name for unimplemented commands
2018-04-06 02:38:59 -03:00
KSynchronizationObject.cs
[HLE/Kernel] Somewhat improved sync primitives
2018-04-18 23:52:36 -03:00
KThread.cs
Improved logging (
#103
)
2018-04-24 15:57:39 -03:00