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				https://github.com/Ryujinx/Ryujinx.git
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	* Add GalPipelineState and IGalPipeline * Separate UploadVertex call * Add ConstBuffer cache * Move Vertex Assembly into GalPipelineState * Move Uniform binds to GalPipelineState * Move framebuffer flip into a buffer * Rebase * Fix regression * Move clear values from VertexEndGl to ClearBuffers * Rename obscure names O->Old S->New
		
			
				
	
	
		
			49 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using OpenTK.Graphics.OpenGL;
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| using System;
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| 
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| namespace Ryujinx.Graphics.Gal.OpenGL
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| {
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|     class OGLStreamBuffer : IDisposable
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|     {
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|         public int Handle { get; protected set; }
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| 
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|         public long Size { get; protected set; }
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| 
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|         protected BufferTarget Target { get; private set; }
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| 
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|         public OGLStreamBuffer(BufferTarget Target, long Size)
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|         {
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|             this.Target = Target;
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|             this.Size   = Size;
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| 
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|             Handle = GL.GenBuffer();
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| 
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|             GL.BindBuffer(Target, Handle);
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| 
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|             GL.BufferData(Target, (IntPtr)Size, IntPtr.Zero, BufferUsageHint.StreamDraw);
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|         }
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| 
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|         public void SetData(long Size, IntPtr HostAddress)
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|         {
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|             GL.BindBuffer(Target, Handle);
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| 
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|             GL.BufferSubData(Target, IntPtr.Zero, (IntPtr)Size, HostAddress);
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|         }
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| 
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|         public void Dispose()
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|         {
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|             Dispose(true);
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|         }
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| 
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|         protected virtual void Dispose(bool Disposing)
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|         {
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|             if (Disposing && Handle != 0)
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|             {
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|                 GL.DeleteBuffer(Handle);
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| 
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|                 Handle = 0;
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|             }
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|         }
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|     }
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| }
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