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03711dd7b5
* Implement SULD shader instruction * Some nits
129 lines
4.7 KiB
C#
129 lines
4.7 KiB
C#
using Ryujinx.Graphics.Shader.StructuredIr;
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namespace Ryujinx.Graphics.Shader
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{
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public enum TextureFormat
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{
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Unknown,
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R8Unorm,
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R8Snorm,
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R8Uint,
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R8Sint,
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R16Float,
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R16Unorm,
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R16Snorm,
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R16Uint,
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R16Sint,
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R32Float,
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R32Uint,
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R32Sint,
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R8G8Unorm,
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R8G8Snorm,
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R8G8Uint,
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R8G8Sint,
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R16G16Float,
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R16G16Unorm,
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R16G16Snorm,
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R16G16Uint,
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R16G16Sint,
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R32G32Float,
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R32G32Uint,
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R32G32Sint,
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R8G8B8A8Unorm,
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R8G8B8A8Snorm,
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R8G8B8A8Uint,
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R8G8B8A8Sint,
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R16G16B16A16Float,
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R16G16B16A16Unorm,
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R16G16B16A16Snorm,
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R16G16B16A16Uint,
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R16G16B16A16Sint,
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R32G32B32A32Float,
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R32G32B32A32Uint,
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R32G32B32A32Sint,
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R10G10B10A2Unorm,
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R10G10B10A2Uint,
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R11G11B10Float
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}
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static class TextureFormatExtensions
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{
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public static string ToGlslFormat(this TextureFormat format)
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{
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return format switch
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{
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TextureFormat.R8Unorm => "r8",
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TextureFormat.R8Snorm => "r8_snorm",
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TextureFormat.R8Uint => "r8ui",
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TextureFormat.R8Sint => "r8i",
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TextureFormat.R16Float => "r16f",
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TextureFormat.R16Unorm => "r16",
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TextureFormat.R16Snorm => "r16_snorm",
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TextureFormat.R16Uint => "r16ui",
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TextureFormat.R16Sint => "r16i",
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TextureFormat.R32Float => "r32f",
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TextureFormat.R32Uint => "r32ui",
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TextureFormat.R32Sint => "r32i",
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TextureFormat.R8G8Unorm => "rg8",
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TextureFormat.R8G8Snorm => "rg8_snorm",
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TextureFormat.R8G8Uint => "rg8ui",
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TextureFormat.R8G8Sint => "rg8i",
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TextureFormat.R16G16Float => "rg16f",
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TextureFormat.R16G16Unorm => "rg16",
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TextureFormat.R16G16Snorm => "rg16_snorm",
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TextureFormat.R16G16Uint => "rg16ui",
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TextureFormat.R16G16Sint => "rg16i",
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TextureFormat.R32G32Float => "rg32f",
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TextureFormat.R32G32Uint => "rg32ui",
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TextureFormat.R32G32Sint => "rg32i",
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TextureFormat.R8G8B8A8Unorm => "rgba8",
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TextureFormat.R8G8B8A8Snorm => "rgba8_snorm",
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TextureFormat.R8G8B8A8Uint => "rgba8ui",
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TextureFormat.R8G8B8A8Sint => "rgba8i",
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TextureFormat.R16G16B16A16Float => "rgba16f",
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TextureFormat.R16G16B16A16Unorm => "rgba16",
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TextureFormat.R16G16B16A16Snorm => "rgba16_snorm",
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TextureFormat.R16G16B16A16Uint => "rgba16ui",
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TextureFormat.R16G16B16A16Sint => "rgba16i",
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TextureFormat.R32G32B32A32Float => "rgba32f",
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TextureFormat.R32G32B32A32Uint => "rgba32ui",
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TextureFormat.R32G32B32A32Sint => "rgba32i",
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TextureFormat.R10G10B10A2Unorm => "rgb10_a2",
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TextureFormat.R10G10B10A2Uint => "rgb10_a2ui",
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TextureFormat.R11G11B10Float => "r11f_g11f_b10f",
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_ => string.Empty
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};
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}
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public static VariableType GetComponentType(this TextureFormat format)
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{
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switch (format)
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{
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case TextureFormat.R8Uint:
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case TextureFormat.R16Uint:
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case TextureFormat.R32Uint:
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case TextureFormat.R8G8Uint:
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case TextureFormat.R16G16Uint:
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case TextureFormat.R32G32Uint:
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case TextureFormat.R8G8B8A8Uint:
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case TextureFormat.R16G16B16A16Uint:
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case TextureFormat.R32G32B32A32Uint:
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case TextureFormat.R10G10B10A2Uint:
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return VariableType.U32;
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case TextureFormat.R8Sint:
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case TextureFormat.R16Sint:
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case TextureFormat.R32Sint:
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case TextureFormat.R8G8Sint:
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case TextureFormat.R16G16Sint:
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case TextureFormat.R32G32Sint:
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case TextureFormat.R8G8B8A8Sint:
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case TextureFormat.R16G16B16A16Sint:
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case TextureFormat.R32G32B32A32Sint:
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return VariableType.S32;
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};
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return VariableType.F32;
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}
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}
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}
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