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	* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
		
			
				
	
	
		
			19 lines
		
	
	
		
			576 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			576 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using ARMeilleure.State;
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| 
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| namespace ARMeilleure.Decoders
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| {
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|     class OpCode32AluUx : OpCode32AluReg, IOpCode32AluUx
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|     {
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|         public int Rotate { get; }
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|         public int RotateBits => Rotate * 8;
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|         public bool Add => Rn != RegisterAlias.Aarch32Pc;
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| 
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|         public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32AluUx(inst, address, opCode);
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| 
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|         public OpCode32AluUx(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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|         {
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|             Rotate = (opCode >> 10) & 0x3;
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|         }
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|     }
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| }
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