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https://github.com/Ryujinx/Ryujinx.git
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e174100474
* Implement many objects, improve logging. Change and rename folders of Services Add Logging of IpcMessage. Add "lm" Log Service. Parse Errors of SetTerminateResult Add Svc Calls. Add many object implementations. * Corrections Forgotten Debug Conf * Corrections 2 * Corrections 3 * Corrections 4
181 lines
5.5 KiB
C#
181 lines
5.5 KiB
C#
using ChocolArm64.Memory;
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using Ryujinx.Core.OsHle.Handles;
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using Ryujinx.Core.OsHle.Ipc;
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using OpenTK.Audio;
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using OpenTK.Audio.OpenAL;
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace Ryujinx.Core.OsHle.IpcServices.Aud
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{
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class IAudioOut : IIpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public IAudioOut()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, GetAudioOutState },
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{ 1, StartAudioOut },
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{ 2, StopAudioOut },
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{ 3, AppendAudioOutBuffer },
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{ 4, RegisterBufferEvent },
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{ 5, GetReleasedAudioOutBuffer },
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{ 6, ContainsAudioOutBuffer },
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{ 7, AppendAudioOutBuffer_ex },
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{ 8, GetReleasedAudioOutBuffer_ex }
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};
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}
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enum AudioOutState
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{
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Started,
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Stopped
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};
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//IAudioOut
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private AudioOutState State = AudioOutState.Stopped;
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private Queue<long> KeysQueue = new Queue<long>();
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//OpenAL
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private bool OpenALInstalled = true;
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private AudioContext AudioCtx;
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private int Source;
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private int Buffer;
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//Return State of IAudioOut
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public long GetAudioOutState(ServiceCtx Context)
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{
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Context.ResponseData.Write((int)State);
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return 0;
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}
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public long StartAudioOut(ServiceCtx Context)
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{
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if (State == AudioOutState.Stopped)
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{
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State = AudioOutState.Started;
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try
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{
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AudioCtx = new AudioContext(); //Create the audio context
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}
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catch (Exception)
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{
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Logging.Warn("OpenAL Error! PS: Install OpenAL Core SDK!");
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OpenALInstalled = false;
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}
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if (OpenALInstalled) AL.Listener(ALListenerf.Gain, (float)8.0); //Add more gain to it
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}
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return 0;
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}
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public long StopAudioOut(ServiceCtx Context)
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{
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if (State == AudioOutState.Started)
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{
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if (OpenALInstalled)
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{
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if (AudioCtx == null) //Needed to call the instance of AudioContext()
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return 0;
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AL.SourceStop(Source);
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AL.DeleteSource(Source);
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}
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State = AudioOutState.Stopped;
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}
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return 0;
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}
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public long AppendAudioOutBuffer(ServiceCtx Context)
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{
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long BufferId = Context.RequestData.ReadInt64();
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KeysQueue.Enqueue(BufferId);
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byte[] AudioOutBuffer = AMemoryHelper.ReadBytes(Context.Memory, Context.Request.SendBuff[0].Position, sizeof(long) * 5);
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using (MemoryStream MS = new MemoryStream(AudioOutBuffer))
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{
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BinaryReader Reader = new BinaryReader(MS);
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long PointerNextBuffer = Reader.ReadInt64();
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long PointerSampleBuffer = Reader.ReadInt64();
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long CapacitySampleBuffer = Reader.ReadInt64();
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long SizeDataInSampleBuffer = Reader.ReadInt64();
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long OffsetDataInSampleBuffer = Reader.ReadInt64();
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byte[] AudioSampleBuffer = AMemoryHelper.ReadBytes(Context.Memory, PointerSampleBuffer + OffsetDataInSampleBuffer, (int)SizeDataInSampleBuffer);
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if (OpenALInstalled)
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{
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if (AudioCtx == null) //Needed to call the instance of AudioContext()
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return 0;
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Buffer = AL.GenBuffer();
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AL.BufferData(Buffer, ALFormat.Stereo16, AudioSampleBuffer, AudioSampleBuffer.Length, 48000);
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Source = AL.GenSource();
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AL.SourceQueueBuffer(Source, Buffer);
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}
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}
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return 0;
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}
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public long RegisterBufferEvent(ServiceCtx Context)
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{
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int Handle = Context.Ns.Os.Handles.GenerateId(new HEvent());
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Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
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return 0;
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}
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public long GetReleasedAudioOutBuffer(ServiceCtx Context)
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{
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long TempKey = 0;
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if (KeysQueue.Count > 0) TempKey = KeysQueue.Dequeue();
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AMemoryHelper.WriteBytes(Context.Memory, Context.Request.ReceiveBuff[0].Position, BitConverter.GetBytes(TempKey));
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int ReleasedBuffersCount = 1;
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Context.ResponseData.Write(ReleasedBuffersCount);
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if (OpenALInstalled)
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{
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if (AudioCtx == null) //Needed to call the instance of AudioContext()
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return 0;
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AL.SourcePlay(Source);
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int[] FreeBuffers = AL.SourceUnqueueBuffers(Source, 1);
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AL.DeleteBuffers(FreeBuffers);
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}
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return 0;
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}
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public long ContainsAudioOutBuffer(ServiceCtx Context)
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{
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return 0;
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}
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public long AppendAudioOutBuffer_ex(ServiceCtx Context)
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{
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return 0;
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}
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public long GetReleasedAudioOutBuffer_ex(ServiceCtx Context)
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{
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return 0;
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}
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}
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}
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