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https://github.com/Ryujinx/Ryujinx.git
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1f554c1093
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
64 lines
2.0 KiB
C#
64 lines
2.0 KiB
C#
using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Graphics3d;
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using Ryujinx.Graphics.Memory;
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using Ryujinx.Graphics.VDec;
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using Ryujinx.Graphics.Vic;
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namespace Ryujinx.Graphics
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{
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public class NvGpu
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{
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public const int MaxViewportSize = 0x3FFF;
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public IGalRenderer Renderer { get; private set; }
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public GpuResourceManager ResourceManager { get; private set; }
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public DmaPusher Pusher { get; private set; }
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internal NvGpuFifo Fifo { get; private set; }
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internal NvGpuEngine2d Engine2d { get; private set; }
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internal NvGpuEngine3d Engine3d { get; private set; }
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internal NvGpuEngineM2mf EngineM2mf { get; private set; }
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internal NvGpuEngineP2mf EngineP2mf { get; private set; }
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private CdmaProcessor _cdmaProcessor;
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internal VideoDecoder VideoDecoder { get; private set; }
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internal VideoImageComposer VideoImageComposer { get; private set; }
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public NvGpu(IGalRenderer renderer)
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{
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Renderer = renderer;
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ResourceManager = new GpuResourceManager(this);
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Pusher = new DmaPusher(this);
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Fifo = new NvGpuFifo(this);
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Engine2d = new NvGpuEngine2d(this);
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Engine3d = new NvGpuEngine3d(this);
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EngineM2mf = new NvGpuEngineM2mf(this);
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EngineP2mf = new NvGpuEngineP2mf(this);
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_cdmaProcessor = new CdmaProcessor(this);
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VideoDecoder = new VideoDecoder(this);
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VideoImageComposer = new VideoImageComposer(this);
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}
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public void PushCommandBuffer(NvGpuVmm vmm, int[] cmdBuffer)
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{
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lock (_cdmaProcessor)
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{
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_cdmaProcessor.PushCommands(vmm, cmdBuffer);
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}
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}
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public void UninitializeVideoDecoder()
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{
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lock (_cdmaProcessor)
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{
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FFmpegWrapper.Uninitialize();
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}
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}
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}
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} |