mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-23 18:21:20 -08:00
33a4d7d1ba
* Eliminate CB0 accesses Still some work to do, decouple from hle? * Forgot the important part somehow * Fix and improve alignment test * Address Feedback * Remove some complexity when checking storage buffer alignment * Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
16 lines
505 B
C#
16 lines
505 B
C#
namespace Ryujinx.Graphics.Shader
|
|
{
|
|
static class Constants
|
|
{
|
|
public const int ConstantBufferSize = 0x10000; // In bytes
|
|
|
|
public const int MaxAttributes = 16;
|
|
public const int AllAttributesMask = (int)(uint.MaxValue >> (32 - MaxAttributes));
|
|
|
|
public const int NvnBaseVertexByteOffset = 0x640;
|
|
public const int NvnBaseInstanceByteOffset = 0x644;
|
|
public const int NvnDrawIndexByteOffset = 0x648;
|
|
|
|
public const int StorageAlignment = 16;
|
|
}
|
|
} |