mirror of
https://github.com/Ryujinx/Ryujinx.git
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1825bd87b4
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
95 lines
3.1 KiB
C#
95 lines
3.1 KiB
C#
using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Dsp.State;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Parameter.Effect;
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using Ryujinx.Audio.Renderer.Server.MemoryPool;
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using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Server.Effect
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{
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/// <summary>
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/// Server state for a reverberation effect.
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/// </summary>
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public class ReverbEffect : BaseEffect
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{
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/// <summary>
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/// The reverberation parameter.
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/// </summary>
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public ReverbParameter Parameter;
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/// <summary>
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/// The reverberation state.
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/// </summary>
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public Memory<ReverbState> State { get; }
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/// <summary>
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/// Create a new <see cref="ReverbEffect"/>.
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/// </summary>
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public ReverbEffect()
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{
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State = new ReverbState[1];
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}
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public override EffectType TargetEffectType => EffectType.Reverb;
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public override ulong GetWorkBuffer(int index)
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{
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return GetSingleBuffer();
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}
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public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
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{
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Update(out updateErrorInfo, ref parameter, mapper);
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}
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public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
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{
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Update(out updateErrorInfo, ref parameter, mapper);
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}
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public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
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{
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Debug.Assert(IsTypeValid(ref parameter));
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ref ReverbParameter reverbParameter = ref MemoryMarshal.Cast<byte, ReverbParameter>(parameter.SpecificData)[0];
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updateErrorInfo = new BehaviourParameter.ErrorInfo();
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if (reverbParameter.IsChannelCountMaxValid())
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{
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UpdateParameterBase(ref parameter);
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UsageState oldParameterStatus = Parameter.Status;
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Parameter = reverbParameter;
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if (reverbParameter.IsChannelCountValid())
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{
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IsEnabled = parameter.IsEnabled;
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if (oldParameterStatus != UsageState.Enabled)
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{
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Parameter.Status = oldParameterStatus;
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}
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if (BufferUnmapped || parameter.IsNew)
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{
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UsageState = UsageState.New;
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Parameter.Status = UsageState.Invalid;
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BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
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}
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}
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}
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}
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public override void UpdateForCommandGeneration()
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{
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UpdateUsageStateForCommandGeneration();
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Parameter.Status = UsageState.Enabled;
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}
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}
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} |