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https://github.com/Ryujinx/Ryujinx.git
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1825bd87b4
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
56 lines
1.5 KiB
C#
56 lines
1.5 KiB
C#
using System.Diagnostics;
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namespace Ryujinx.Audio.Renderer.Server.Sink
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{
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/// <summary>
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/// Sink context.
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/// </summary>
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public class SinkContext
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{
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/// <summary>
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/// Storage for <see cref="BaseSink"/>.
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/// </summary>
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private BaseSink[] _sinks;
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/// <summary>
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/// The total sink count.
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/// </summary>
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private uint _sinkCount;
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/// <summary>
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/// Initialize the <see cref="SinkContext"/>.
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/// </summary>
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/// <param name="sinksCount">The total sink count.</param>
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public void Initialize(uint sinksCount)
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{
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_sinkCount = sinksCount;
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_sinks = new BaseSink[_sinkCount];
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for (int i = 0; i < _sinkCount; i++)
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{
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_sinks[i] = new BaseSink();
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}
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}
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/// <summary>
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/// Get the total sink count.
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/// </summary>
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/// <returns>The total sink count.</returns>
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public uint GetCount()
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{
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return _sinkCount;
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}
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/// <summary>
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/// Get a reference to a <see cref="BaseSink"/> at the given <paramref name="id"/>.
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/// </summary>
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/// <param name="id">The index to use.</param>
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/// <returns>A reference to a <see cref="BaseSink"/> at the given <paramref name="id"/>.</returns>
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public ref BaseSink GetSink(int id)
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{
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Debug.Assert(id >= 0 && id < _sinkCount);
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return ref _sinks[id];
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}
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}
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} |