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75 lines
2.2 KiB
C#
75 lines
2.2 KiB
C#
using Ryujinx.HLE.HOS.Services.Account.Acc;
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namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.NotificationService
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{
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public sealed class NotificationEventHandler
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{
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private static NotificationEventHandler _instance;
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private static readonly object _instanceLock = new();
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private readonly INotificationService[] _registry;
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public static NotificationEventHandler Instance
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{
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get
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{
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lock (_instanceLock)
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{
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_instance ??= new NotificationEventHandler();
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return _instance;
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}
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}
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}
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NotificationEventHandler()
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{
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_registry = new INotificationService[0x20];
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}
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internal void RegisterNotificationService(INotificationService service)
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{
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// NOTE: in case there isn't space anymore in the registry array, Nintendo doesn't return any errors.
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for (int i = 0; i < _registry.Length; i++)
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{
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if (_registry[i] == null)
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{
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_registry[i] = service;
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break;
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}
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}
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}
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internal void UnregisterNotificationService(INotificationService service)
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{
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// NOTE: in case there isn't the entry in the registry array, Nintendo doesn't return any errors.
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for (int i = 0; i < _registry.Length; i++)
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{
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if (_registry[i] == service)
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{
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_registry[i] = null;
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break;
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}
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}
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}
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// TODO: Use this when we will have enough things to go online.
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public void SignalFriendListUpdate(UserId targetId)
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{
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for (int i = 0; i < _registry.Length; i++)
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{
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_registry[i]?.SignalFriendListUpdate(targetId);
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}
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}
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// TODO: Use this when we will have enough things to go online.
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public void SignalNewFriendRequest(UserId targetId)
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{
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for (int i = 0; i < _registry.Length; i++)
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{
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_registry[i]?.SignalNewFriendRequest(targetId);
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}
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}
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}
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}
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