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3cb1fa0e85
* Implement texture buffers * Throw NotSupportedException where appropriate
17 lines
490 B
C#
17 lines
490 B
C#
using System;
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namespace Ryujinx.Graphics.GAL
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{
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public interface ITexture : IDisposable
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{
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void CopyTo(ITexture destination, int firstLayer, int firstLevel);
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void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter);
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ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel);
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byte[] GetData();
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void SetData(ReadOnlySpan<byte> data);
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void SetStorage(BufferRange buffer);
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}
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} |