mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-23 12:11:22 -08:00
c86aacde76
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
62 lines
1.9 KiB
C#
62 lines
1.9 KiB
C#
using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Graphics3d;
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using Ryujinx.Graphics.Memory;
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using Ryujinx.Graphics.VDec;
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using Ryujinx.Graphics.Vic;
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namespace Ryujinx.Graphics
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{
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public class NvGpu
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{
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public IGalRenderer Renderer { get; private set; }
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public GpuResourceManager ResourceManager { get; private set; }
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public DmaPusher Pusher { get; private set; }
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internal NvGpuFifo Fifo { get; private set; }
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internal NvGpuEngine2d Engine2d { get; private set; }
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internal NvGpuEngine3d Engine3d { get; private set; }
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internal NvGpuEngineM2mf EngineM2mf { get; private set; }
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internal NvGpuEngineP2mf EngineP2mf { get; private set; }
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private CdmaProcessor CdmaProcessor;
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internal VideoDecoder VideoDecoder { get; private set; }
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internal VideoImageComposer VideoImageComposer { get; private set; }
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public NvGpu(IGalRenderer Renderer)
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{
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this.Renderer = Renderer;
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ResourceManager = new GpuResourceManager(this);
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Pusher = new DmaPusher(this);
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Fifo = new NvGpuFifo(this);
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Engine2d = new NvGpuEngine2d(this);
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Engine3d = new NvGpuEngine3d(this);
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EngineM2mf = new NvGpuEngineM2mf(this);
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EngineP2mf = new NvGpuEngineP2mf(this);
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CdmaProcessor = new CdmaProcessor(this);
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VideoDecoder = new VideoDecoder(this);
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VideoImageComposer = new VideoImageComposer(this);
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}
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public void PushCommandBuffer(NvGpuVmm Vmm, int[] CmdBuffer)
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{
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lock (CdmaProcessor)
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{
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CdmaProcessor.PushCommands(Vmm, CmdBuffer);
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}
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}
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public void UninitializeVideoDecoder()
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{
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lock (CdmaProcessor)
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{
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FFmpegWrapper.Uninitialize();
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}
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}
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}
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} |