mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-27 05:21:21 -08:00
60f2198a1e
* Attempt to support deswizzle of sparse tiled textures * Use correct frame buffer and viewport sizes, started to clean up the copy engine * Correct texture width alignment * Use Scale/Translate registers to calculate viewport rect * Allow texture copy between frame buffers
212 lines
6.6 KiB
C#
212 lines
6.6 KiB
C#
using Ryujinx.Graphics.Gal;
|
|
using Ryujinx.HLE.Gpu.Memory;
|
|
using Ryujinx.HLE.Gpu.Texture;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.HLE.Gpu.Engines
|
|
{
|
|
class NvGpuEngine2d : INvGpuEngine
|
|
{
|
|
private enum CopyOperation
|
|
{
|
|
SrcCopyAnd,
|
|
RopAnd,
|
|
Blend,
|
|
SrcCopy,
|
|
Rop,
|
|
SrcCopyPremult,
|
|
BlendPremult
|
|
}
|
|
|
|
public int[] Registers { get; private set; }
|
|
|
|
private NvGpu Gpu;
|
|
|
|
private Dictionary<int, NvGpuMethod> Methods;
|
|
|
|
public NvGpuEngine2d(NvGpu Gpu)
|
|
{
|
|
this.Gpu = Gpu;
|
|
|
|
Registers = new int[0xe00];
|
|
|
|
Methods = new Dictionary<int, NvGpuMethod>();
|
|
|
|
void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method)
|
|
{
|
|
while (Count-- > 0)
|
|
{
|
|
Methods.Add(Meth, Method);
|
|
|
|
Meth += Stride;
|
|
}
|
|
}
|
|
|
|
AddMethod(0xb5, 1, 1, TextureCopy);
|
|
}
|
|
|
|
public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
|
|
{
|
|
if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method))
|
|
{
|
|
Method(Vmm, PBEntry);
|
|
}
|
|
else
|
|
{
|
|
WriteRegister(PBEntry);
|
|
}
|
|
}
|
|
|
|
private void TextureCopy(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
|
|
{
|
|
CopyOperation Operation = (CopyOperation)ReadRegister(NvGpuEngine2dReg.CopyOperation);
|
|
|
|
bool SrcLinear = ReadRegister(NvGpuEngine2dReg.SrcLinear) != 0;
|
|
int SrcWidth = ReadRegister(NvGpuEngine2dReg.SrcWidth);
|
|
int SrcHeight = ReadRegister(NvGpuEngine2dReg.SrcHeight);
|
|
int SrcPitch = ReadRegister(NvGpuEngine2dReg.SrcPitch);
|
|
int SrcBlkDim = ReadRegister(NvGpuEngine2dReg.SrcBlockDimensions);
|
|
|
|
bool DstLinear = ReadRegister(NvGpuEngine2dReg.DstLinear) != 0;
|
|
int DstWidth = ReadRegister(NvGpuEngine2dReg.DstWidth);
|
|
int DstHeight = ReadRegister(NvGpuEngine2dReg.DstHeight);
|
|
int DstPitch = ReadRegister(NvGpuEngine2dReg.DstPitch);
|
|
int DstBlkDim = ReadRegister(NvGpuEngine2dReg.DstBlockDimensions);
|
|
|
|
TextureSwizzle SrcSwizzle = SrcLinear
|
|
? TextureSwizzle.Pitch
|
|
: TextureSwizzle.BlockLinear;
|
|
|
|
TextureSwizzle DstSwizzle = DstLinear
|
|
? TextureSwizzle.Pitch
|
|
: TextureSwizzle.BlockLinear;
|
|
|
|
int SrcBlockHeight = 1 << ((SrcBlkDim >> 4) & 0xf);
|
|
int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf);
|
|
|
|
long SrcAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress);
|
|
long DstAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.DstAddress);
|
|
|
|
long SrcKey = Vmm.GetPhysicalAddress(SrcAddress);
|
|
long DstKey = Vmm.GetPhysicalAddress(DstAddress);
|
|
|
|
bool IsSrcFb = Gpu.Engine3d.IsFrameBufferPosition(SrcKey);
|
|
bool IsDstFb = Gpu.Engine3d.IsFrameBufferPosition(DstKey);
|
|
|
|
TextureInfo SrcTexture()
|
|
{
|
|
return new TextureInfo(
|
|
SrcAddress,
|
|
SrcWidth,
|
|
SrcHeight,
|
|
SrcPitch,
|
|
SrcBlockHeight, 1,
|
|
SrcSwizzle,
|
|
GalTextureFormat.A8B8G8R8);
|
|
}
|
|
|
|
TextureInfo DstTexture()
|
|
{
|
|
return new TextureInfo(
|
|
DstAddress,
|
|
DstWidth,
|
|
DstHeight,
|
|
DstPitch,
|
|
DstBlockHeight, 1,
|
|
DstSwizzle,
|
|
GalTextureFormat.A8B8G8R8);
|
|
}
|
|
|
|
//TODO: fb -> fb copies, tex -> fb copies, formats other than RGBA8,
|
|
//make it throw for unimpl stuff (like the copy mode)...
|
|
if (IsSrcFb && IsDstFb)
|
|
{
|
|
//Frame Buffer -> Frame Buffer copy.
|
|
Gpu.Renderer.FrameBuffer.Copy(
|
|
SrcKey,
|
|
DstKey,
|
|
0,
|
|
0,
|
|
SrcWidth,
|
|
SrcHeight,
|
|
0,
|
|
0,
|
|
DstWidth,
|
|
DstHeight);
|
|
}
|
|
if (IsSrcFb)
|
|
{
|
|
//Frame Buffer -> Texture copy.
|
|
Gpu.Renderer.FrameBuffer.GetBufferData(SrcKey, (byte[] Buffer) =>
|
|
{
|
|
TextureInfo Src = SrcTexture();
|
|
TextureInfo Dst = DstTexture();
|
|
|
|
if (Src.Width != Dst.Width ||
|
|
Src.Height != Dst.Height)
|
|
{
|
|
throw new NotImplementedException("Texture resizing is not supported");
|
|
}
|
|
|
|
TextureWriter.Write(Vmm, Dst, Buffer);
|
|
});
|
|
}
|
|
else if (IsDstFb)
|
|
{
|
|
//Texture -> Frame Buffer copy.
|
|
const GalTextureFormat Format = GalTextureFormat.A8B8G8R8;
|
|
|
|
byte[] Buffer = TextureReader.Read(Vmm, SrcTexture());
|
|
|
|
Gpu.Renderer.FrameBuffer.SetBufferData(
|
|
DstKey,
|
|
DstWidth,
|
|
DstHeight,
|
|
Format,
|
|
Buffer);
|
|
}
|
|
else
|
|
{
|
|
//Texture -> Texture copy.
|
|
TextureInfo Src = SrcTexture();
|
|
TextureInfo Dst = DstTexture();
|
|
|
|
if (Src.Width != Dst.Width ||
|
|
Src.Height != Dst.Height)
|
|
{
|
|
throw new NotImplementedException("Texture resizing is not supported");
|
|
}
|
|
|
|
TextureWriter.Write(Vmm, Dst, TextureReader.Read(Vmm, Src));
|
|
}
|
|
}
|
|
|
|
private long MakeInt64From2xInt32(NvGpuEngine2dReg Reg)
|
|
{
|
|
return
|
|
(long)Registers[(int)Reg + 0] << 32 |
|
|
(uint)Registers[(int)Reg + 1];
|
|
}
|
|
|
|
private void WriteRegister(NvGpuPBEntry PBEntry)
|
|
{
|
|
int ArgsCount = PBEntry.Arguments.Count;
|
|
|
|
if (ArgsCount > 0)
|
|
{
|
|
Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1];
|
|
}
|
|
}
|
|
|
|
private int ReadRegister(NvGpuEngine2dReg Reg)
|
|
{
|
|
return Registers[(int)Reg];
|
|
}
|
|
|
|
private void WriteRegister(NvGpuEngine2dReg Reg, int Value)
|
|
{
|
|
Registers[(int)Reg] = Value;
|
|
}
|
|
}
|
|
} |