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	* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
		
			
				
	
	
		
			20 lines
		
	
	
		
			686 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			686 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace ARMeilleure.Decoders
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| {
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|     class OpCodeMemReg : OpCodeMem
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|     {
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|         public bool Shift { get; }
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|         public int  Rm    { get; }
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| 
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|         public IntType IntType { get; }
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| 
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|         public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeMemReg(inst, address, opCode);
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| 
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|         public OpCodeMemReg(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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|         {
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|             Shift    =          ((opCode >> 12) & 0x1) != 0;
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|             IntType  = (IntType)((opCode >> 13) & 0x7);
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|             Rm       =           (opCode >> 16) & 0x1f;
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|             Extend64 =          ((opCode >> 22) & 0x3) == 2;
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|         }
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|     }
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| } |