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	* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
		
			
				
	
	
		
			23 lines
		
	
	
		
			743 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			743 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace ARMeilleure.Decoders
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| {
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|     class OpCode32 : OpCode
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|     {
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|         public Condition Cond { get; protected set; }
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| 
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|         public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32(inst, address, opCode);
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| 
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|         public OpCode32(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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|         {
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|             RegisterSize = RegisterSize.Int32;
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| 
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|             Cond = (Condition)((uint)opCode >> 28);
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|         }
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| 
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|         public uint GetPc()
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|         {
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|             // Due to backwards compatibility and legacy behavior of ARMv4 CPUs pipeline,
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|             // the PC actually points 2 instructions ahead.
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|             return (uint)Address + (uint)OpCodeSizeInBytes * 2;
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|         }
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|     }
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| } |