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	* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
		
			
				
	
	
		
			23 lines
		
	
	
		
			739 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			739 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace ARMeilleure.Decoders
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| {
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|     class OpCodeAlu : OpCode, IOpCodeAlu
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|     {
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|         public int Rd { get; protected set; }
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|         public int Rn { get; }
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| 
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|         public DataOp DataOp { get; }
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| 
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|         public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeAlu(inst, address, opCode);
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| 
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|         public OpCodeAlu(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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|         {
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|             Rd     =          (opCode >>  0) & 0x1f;
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|             Rn     =          (opCode >>  5) & 0x1f;
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|             DataOp = (DataOp)((opCode >> 24) & 0x3);
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| 
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|             RegisterSize = (opCode >> 31) != 0
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|                 ? RegisterSize.Int64
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|                 : RegisterSize.Int32;
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|         }
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|     }
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| } |