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	* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
		
			
				
	
	
		
			25 lines
		
	
	
		
			918 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			918 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace ARMeilleure.Decoders
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| {
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|     class OpCode32SimdReg : OpCode32Simd
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|     {
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|         public int Vn { get; }
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| 
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|         public int Qn => GetQuadwordIndex(Vn);
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|         public int In => GetQuadwordSubindex(Vn) << (3 - Size);
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|         public int Fn => GetQuadwordSubindex(Vn) << (1 - (Size & 1));
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| 
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|         public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32SimdReg(inst, address, opCode);
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| 
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|         public OpCode32SimdReg(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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|         {
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|             Vn = ((opCode >> 3) & 0x10) | ((opCode >> 16) & 0xf);
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| 
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|             // Subclasses have their own handling of Vx to account for before checking.
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|             if (GetType() == typeof(OpCode32SimdReg) && DecoderHelper.VectorArgumentsInvalid(Q, Vd, Vm, Vn))
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|             {
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|                 Instruction = InstDescriptor.Undefined;
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|             }
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|         }
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|     }
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| }
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