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	* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
		
			
				
	
	
		
			38 lines
		
	
	
		
			983 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			983 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace ARMeilleure.Decoders
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| {
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|     class OpCodeMov : OpCode
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|     {
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|         public int Rd { get; }
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| 
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|         public long Immediate { get; }
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| 
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|         public int Bit { get; }
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| 
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|         public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeMov(inst, address, opCode);
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| 
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|         public OpCodeMov(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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|         {
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|             int p1 = (opCode >> 22) & 1;
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|             int sf = (opCode >> 31) & 1;
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| 
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|             if (sf == 0 && p1 != 0)
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|             {
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|                 Instruction = InstDescriptor.Undefined;
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| 
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|                 return;
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|             }
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| 
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|             Rd        = (opCode >>  0) & 0x1f;
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|             Immediate = (opCode >>  5) & 0xffff;
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|             Bit       = (opCode >> 21) & 0x3;
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| 
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|             Bit <<= 4;
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| 
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|             Immediate <<= Bit;
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| 
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|             RegisterSize = (opCode >> 31) != 0
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|                 ? RegisterSize.Int64
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|                 : RegisterSize.Int32;
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|         }
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|     }
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| } |