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* Fix AudioRenderer implementation According to RE: - `GetAudioRendererWorkBufferSize` is updated and improved to support `REV7` - `RequestUpdateAudioRenderer` is updated to `REV7` too Should improve results on recent game and close #718 and #707 * Fix NodeStates.GetWorkBufferSize * Use BitUtils instead of IntUtils * Nits |
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.. | ||
Types | ||
AudioRendererCommon.cs | ||
BehaviorInfo.cs | ||
CommandGenerator.cs | ||
EdgeMatrix.cs | ||
IAudioDevice.cs | ||
IAudioRenderer.cs | ||
MemoryPoolContext.cs | ||
NodeStates.cs | ||
PerformanceManager.cs | ||
Resampler.cs | ||
SplitterContext.cs | ||
VoiceContext.cs |