Ryujinx/Ryujinx.HLE/Input/HidBaseController.cs

77 lines
2.9 KiB
C#

using static Ryujinx.HLE.Input.Hid;
namespace Ryujinx.HLE.Input
{
public abstract class HidControllerBase : IHidDevice
{
protected HidControllerType HidControllerType;
protected Switch Device;
protected HidControllerId ControllerId;
public long Offset { get; private set; }
public bool Connected { get; protected set; }
public HidControllerBase(HidControllerType ControllerType, Switch Device)
{
this.Device = Device;
HidControllerType = ControllerType;
}
public virtual void Connect(HidControllerId ControllerId)
{
this.ControllerId = ControllerId;
Offset = Device.Hid.HidPosition + HidControllersOffset + (int)ControllerId * HidControllerSize;
Device.Memory.FillWithZeros(Offset, 0x5000);
Device.Memory.WriteInt32(Offset + 0x00, (int)HidControllerType);
}
public abstract void SendInput(
HidControllerButtons Buttons,
HidJoystickPosition LeftStick,
HidJoystickPosition RightStick);
protected long WriteInput(
HidControllerButtons Buttons,
HidJoystickPosition LeftStick,
HidJoystickPosition RightStick,
HidControllerLayouts ControllerLayout)
{
long ControllerOffset = Offset + HidControllerHeaderSize;
ControllerOffset += (int)ControllerLayout * HidControllerLayoutsSize;
long LastEntry = Device.Memory.ReadInt64(ControllerOffset + 0x10);
long CurrEntry = (LastEntry + 1) % HidEntryCount;
long Timestamp = GetTimestamp();
Device.Memory.WriteInt64(ControllerOffset + 0x00, Timestamp);
Device.Memory.WriteInt64(ControllerOffset + 0x08, HidEntryCount);
Device.Memory.WriteInt64(ControllerOffset + 0x10, CurrEntry);
Device.Memory.WriteInt64(ControllerOffset + 0x18, HidEntryCount - 1);
ControllerOffset += HidControllersLayoutHeaderSize;
long LastEntryOffset = ControllerOffset + LastEntry * HidControllersInputEntrySize;
ControllerOffset += CurrEntry * HidControllersInputEntrySize;
long SampleCounter = Device.Memory.ReadInt64(LastEntryOffset) + 1;
Device.Memory.WriteInt64(ControllerOffset + 0x00, SampleCounter);
Device.Memory.WriteInt64(ControllerOffset + 0x08, SampleCounter);
Device.Memory.WriteInt64(ControllerOffset + 0x10, (uint)Buttons);
Device.Memory.WriteInt32(ControllerOffset + 0x18, LeftStick.DX);
Device.Memory.WriteInt32(ControllerOffset + 0x1c, LeftStick.DY);
Device.Memory.WriteInt32(ControllerOffset + 0x20, RightStick.DX);
Device.Memory.WriteInt32(ControllerOffset + 0x24, RightStick.DY);
return ControllerOffset;
}
}
}