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https://github.com/Ryujinx/Ryujinx.git
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fb1d9493a3
* Rename enum fields
* Naming conventions
* Remove unneeded ".this"
* Remove unneeded semicolons
* Remove unused Usings
* Don't use var
* Remove unneeded enum underlying types
* Explicitly label class visibility
* Remove unneeded @ prefixes
* Remove unneeded commas
* Remove unneeded if expressions
* Method doesn't use unsafe code
* Remove unneeded casts
* Initialized objects don't need an empty constructor
* Remove settings from DotSettings
* Revert "Explicitly label class visibility"
This reverts commit ad5eb5787c
.
* Small changes
* Revert external enum renaming
* Changes from feedback
* Apply previous refactorings to the merged code
107 lines
3.4 KiB
C#
107 lines
3.4 KiB
C#
using Ryujinx.HLE.HOS.Ipc;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.Time
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{
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class ISystemClock : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> _commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
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private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
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private SystemClockType _clockType;
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private DateTime _systemClockContextEpoch;
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private long _systemClockTimePoint;
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private byte[] _systemClockContextEnding;
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private long _timeOffset;
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public ISystemClock(SystemClockType clockType)
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{
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_commands = new Dictionary<int, ServiceProcessRequest>
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{
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{ 0, GetCurrentTime },
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{ 1, SetCurrentTime },
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{ 2, GetSystemClockContext },
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{ 3, SetSystemClockContext }
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};
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_clockType = clockType;
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_systemClockContextEpoch = System.Diagnostics.Process.GetCurrentProcess().StartTime;
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_systemClockContextEnding = new byte[0x10];
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_timeOffset = 0;
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if (clockType == SystemClockType.User ||
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clockType == SystemClockType.Network)
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{
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_systemClockContextEpoch = _systemClockContextEpoch.ToUniversalTime();
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}
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_systemClockTimePoint = (long)(_systemClockContextEpoch - Epoch).TotalSeconds;
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}
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public long GetCurrentTime(ServiceCtx context)
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{
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DateTime currentTime = DateTime.Now;
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if (_clockType == SystemClockType.User ||
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_clockType == SystemClockType.Network)
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{
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currentTime = currentTime.ToUniversalTime();
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}
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context.ResponseData.Write((long)((currentTime - Epoch).TotalSeconds) + _timeOffset);
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return 0;
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}
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public long SetCurrentTime(ServiceCtx context)
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{
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DateTime currentTime = DateTime.Now;
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if (_clockType == SystemClockType.User ||
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_clockType == SystemClockType.Network)
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{
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currentTime = currentTime.ToUniversalTime();
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}
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_timeOffset = (context.RequestData.ReadInt64() - (long)(currentTime - Epoch).TotalSeconds);
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return 0;
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}
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public long GetSystemClockContext(ServiceCtx context)
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{
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context.ResponseData.Write((long)(_systemClockContextEpoch - Epoch).TotalSeconds);
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// The point in time, TODO: is there a link between epoch and this?
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context.ResponseData.Write(_systemClockTimePoint);
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// This seems to be some kind of identifier?
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for (int i = 0; i < 0x10; i++)
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{
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context.ResponseData.Write(_systemClockContextEnding[i]);
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}
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return 0;
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}
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public long SetSystemClockContext(ServiceCtx context)
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{
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long newSystemClockEpoch = context.RequestData.ReadInt64();
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long newSystemClockTimePoint = context.RequestData.ReadInt64();
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_systemClockContextEpoch = Epoch.Add(TimeSpan.FromSeconds(newSystemClockEpoch));
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_systemClockTimePoint = newSystemClockTimePoint;
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_systemClockContextEnding = context.RequestData.ReadBytes(0x10);
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return 0;
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}
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}
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} |