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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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.. | ||
HleProcessDebugger.cs | ||
IProcessContext.cs | ||
IProcessContextFactory.cs | ||
KContextIdManager.cs | ||
KHandleEntry.cs | ||
KHandleTable.cs | ||
KProcess.cs | ||
KProcessCapabilities.cs | ||
KTlsPageInfo.cs | ||
KTlsPageManager.cs | ||
ProcessContext.cs | ||
ProcessContextFactory.cs | ||
ProcessCreationFlags.cs | ||
ProcessCreationInfo.cs | ||
ProcessExecutionContext.cs | ||
ProcessState.cs | ||
ProcessTamperInfo.cs |