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460f96967de6f5cb729ed57baaa4dad2178c8cb6
Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl
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gdkchan 43081c16c4 Insert bitcast for assignment of fragment integer outputs on GLSL (#4369)
* Insert bitcast for assignment of fragment integer outputs on GLSL

* Shader cache version bump
2023-02-05 18:52:57 -03:00
..
HelperFunctions
Fix shader FSWZADD instruction (#4069)
2022-12-08 14:08:07 -03:00
Instructions
Optimize string memory usage. Use Spans and StringBuilders where possible (#3933)
2023-01-18 22:25:16 +00:00
CodeGenContext.cs
Use vector transform feedback outputs if possible (#3832)
2022-11-12 20:20:40 -03:00
Declarations.cs
Vulkan: Add workarounds for MoltenVK (#4202)
2023-01-13 01:31:21 +01:00
DefaultNames.cs
Implement Viewport Transform Disable (#3328)
2022-05-12 10:47:13 -03:00
GlslGenerator.cs
Vulkan: Add workarounds for MoltenVK (#4202)
2023-01-13 01:31:21 +01:00
NumberFormatter.cs
Use vector outputs for texture operations (#3939)
2022-12-29 16:09:34 +01:00
OperandManager.cs
Insert bitcast for assignment of fragment integer outputs on GLSL (#4369)
2023-02-05 18:52:57 -03:00
TypeConversion.cs
Use vector outputs for texture operations (#3939)
2022-12-29 16:09:34 +01:00
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