mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-26 21:51:20 -08:00
2f16491712
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
53 lines
2.0 KiB
C#
53 lines
2.0 KiB
C#
using System;
|
|
|
|
namespace ARMeilleure.Decoders
|
|
{
|
|
abstract class OpCode32SimdBase : OpCode32, IOpCode32Simd
|
|
{
|
|
public int Vd { get; protected set; }
|
|
public int Vm { get; protected set; }
|
|
public int Size { get; protected set; }
|
|
|
|
// Helpers to index doublewords within quad words. Essentially, looping over the vector starts at quadword Q and index Fx or Ix within it,
|
|
// depending on instruction type.
|
|
//
|
|
// Qx: The quadword register that the target vector is contained in.
|
|
// Ix: The starting index of the target vector within the quadword, with size treated as integer.
|
|
// Fx: The starting index of the target vector within the quadword, with size treated as floating point. (16 or 32)
|
|
public int Qd => GetQuadwordIndex(Vd);
|
|
public int Id => GetQuadwordSubindex(Vd) << (3 - Size);
|
|
public int Fd => GetQuadwordSubindex(Vd) << (1 - (Size & 1)); // When the top bit is truncated, 1 is fp16 which is an optional extension in ARMv8.2. We always assume 64.
|
|
|
|
public int Qm => GetQuadwordIndex(Vm);
|
|
public int Im => GetQuadwordSubindex(Vm) << (3 - Size);
|
|
public int Fm => GetQuadwordSubindex(Vm) << (1 - (Size & 1));
|
|
|
|
protected int GetQuadwordIndex(int index)
|
|
{
|
|
switch (RegisterSize)
|
|
{
|
|
case RegisterSize.Simd128:
|
|
case RegisterSize.Simd64:
|
|
return index >> 1;
|
|
}
|
|
|
|
throw new InvalidOperationException();
|
|
}
|
|
|
|
protected int GetQuadwordSubindex(int index)
|
|
{
|
|
switch (RegisterSize)
|
|
{
|
|
case RegisterSize.Simd128:
|
|
return 0;
|
|
case RegisterSize.Simd64:
|
|
return index & 1;
|
|
}
|
|
|
|
throw new InvalidOperationException();
|
|
}
|
|
|
|
public OpCode32SimdBase(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode) { }
|
|
}
|
|
}
|