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* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Remove redundant code, convert to auto-properties and fix naming rule violations * Remove bogus change * Address review feedback
37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
namespace Ryujinx.Input.Assigner
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{
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/// <summary>
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/// An interface that allows to gather the driver input info to assign to a button on the UI.
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/// </summary>
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public interface IButtonAssigner
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{
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/// <summary>
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/// Initialize the button assigner.
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/// </summary>
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void Initialize();
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/// <summary>
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/// Read input.
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/// </summary>
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void ReadInput();
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/// <summary>
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/// Check if a button was pressed.
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/// </summary>
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/// <returns>True if a button was pressed</returns>
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bool HasAnyButtonPressed();
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/// <summary>
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/// Indicate if the user of this API should cancel operations. This is triggered for example when a gamepad get disconnected or when a user cancel assignation operations.
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/// </summary>
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/// <returns>True if the user of this API should cancel operations</returns>
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bool ShouldCancel();
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/// <summary>
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/// Get the pressed button that was read in <see cref="ReadInput"/> by the button assigner.
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/// </summary>
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/// <returns>The pressed button that was read</returns>
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string GetPressedButton();
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}
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}
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