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Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. |
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CacheGraphicsApi.cs | ||
CacheHashType.cs | ||
CacheManifestHeader.cs | ||
GuestGpuAccessorHeader.cs | ||
GuestShaderCacheEntry.cs | ||
GuestShaderCacheEntryHeader.cs | ||
GuestShaderCacheHeader.cs | ||
GuestShaderCacheTransformFeedbackHeader.cs | ||
GuestTextureDescriptor.cs | ||
HostShaderCacheEntry.cs | ||
HostShaderCacheEntryHeader.cs | ||
HostShaderCacheHeader.cs |