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	* Add EntryTable<TEntry>
* Add on translation call counting
* Add Counter
* Add PPTC support
* Make Counter a generic & use a 32-bit counter instead
* Return false on overflow
* Set PPTC version
* Print more information about the rejit queue
* Make Counter<T> disposable
* Remove Block.TailCall since it is not used anymore
* Apply suggestions from code review
Address gdkchan's feedback
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Fix more stale docs
* Remove rejit requests queue logging
* Make Counter<T> finalizable
Most certainly quite an odd use case.
* Make EntryTable<T>.TryAllocate set entry to default
* Re-trigger CI
* Dispose Counters before they hit the finalizer queue
* Re-trigger CI
Just for good measure...
* Make EntryTable<T> expandable
* EntryTable is now expandable instead of being a fixed slab.
* Remove EntryTable<T>.TryAllocate
* Remove Counter<T>.TryCreate
Address LDj3SNuD's feedback
* Apply suggestions from code review
Address LDj3SNuD's feedback
Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>
* Remove useless return
* POH approach, but the sequel
* Revert "POH approach, but the sequel"
This reverts commit 5f5abaa247.
The sequel got shelved
* Add extra documentation
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>
		
	
		
			
				
	
	
		
			89 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Collections.Generic;
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| 
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| namespace ARMeilleure.Decoders.Optimizations
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| {
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|     static class TailCallRemover
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|     {
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|         public static Block[] RunPass(ulong entryAddress, List<Block> blocks)
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|         {
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|             // Detect tail calls:
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|             // - Assume this function spans the space covered by contiguous code blocks surrounding the entry address.
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|             // - A jump to an area outside this contiguous region will be treated as an exit block.
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|             // - Include a small allowance for jumps outside the contiguous range.
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| 
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|             if (!Decoder.BinarySearch(blocks, entryAddress, out int entryBlockId))
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|             {
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|                 throw new InvalidOperationException("Function entry point is not contained in a block.");
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|             }
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| 
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|             const ulong allowance = 4;
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| 
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|             Block entryBlock = blocks[entryBlockId];
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| 
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|             Block startBlock = entryBlock;
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|             Block endBlock   = entryBlock;
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| 
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|             int startBlockIndex = entryBlockId;
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|             int endBlockIndex   = entryBlockId;
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| 
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|             for (int i = entryBlockId + 1; i < blocks.Count; i++) // Search forwards.
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|             {
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|                 Block block = blocks[i];
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| 
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|                 if (endBlock.EndAddress < block.Address - allowance)
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|                 {
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|                     break; // End of contiguous function.
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|                 }
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| 
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|                 endBlock      = block;
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|                 endBlockIndex = i;
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|             }
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| 
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|             for (int i = entryBlockId - 1; i >= 0; i--) // Search backwards.
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|             {
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|                 Block block = blocks[i];
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| 
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|                 if (startBlock.Address > block.EndAddress + allowance)
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|                 {
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|                     break; // End of contiguous function.
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|                 }
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| 
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|                 startBlock      = block;
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|                 startBlockIndex = i;
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|             }
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| 
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|             if (startBlockIndex == 0 && endBlockIndex == blocks.Count - 1)
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|             {
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|                 return blocks.ToArray(); // Nothing to do here.
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|             }
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|             
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|             // Mark branches whose target is outside of the contiguous region as an exit block.
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|             for (int i = startBlockIndex; i <= endBlockIndex; i++)
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|             {
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|                 Block block = blocks[i];
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| 
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|                 if (block.Branch != null && (block.Branch.Address > endBlock.EndAddress || block.Branch.EndAddress < startBlock.Address))
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|                 {
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|                     block.Branch.Exit = true;
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|                 }
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|             }
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| 
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|            var newBlocks = new List<Block>(blocks.Count);
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| 
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|             // Finally, rebuild decoded block list, ignoring blocks outside the contiguous range.
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|             for (int i = 0; i < blocks.Count; i++)
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|             {
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|                 Block block = blocks[i];
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| 
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|                 if (block.Exit || (i >= startBlockIndex && i <= endBlockIndex))
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|                 {
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|                     newBlocks.Add(block);
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|                 }
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|             }
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| 
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|             return newBlocks.ToArray();
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|         }
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|     }
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| }
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