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* So much boilerplate * Slow and steady * Restructure + Ack suggestions * Restructure + Ack suggestions * Restructure * Clean * Propogate those fields i forgot about * It builds * Progress * Almost there * Fix stupid mistake * Fix more stupid mistakes * Actually fix fuck ups * Start localising * r/therestofthefuckingowl * Localise ButtonKeyAssigner * Are you feeling it now mr krabs * We’re done at last * Crimes against code * Try me in the Hague * Please be quiet * Crimes are here to stay * Dispose stuff * Cleanup a couple things * Visual fixes and improvements One weird bug * Fix rebase errors * Fixes * Ack Suggestions Remaining ack suggestions Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Formatting and error More Ava 11-ness Whoops * Code style fixes * Style fixes * Analyzer fix * Remove all ReflectionBindings * Remove ambigious object * Remove redundant property * Old man yells at formatter * r e a d o n l y * Fix profiles * Use new Sliders --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
94 lines
2.0 KiB
C#
94 lines
2.0 KiB
C#
namespace Ryujinx.Ava.UI.ViewModels.Input
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{
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public class MotionInputViewModel : BaseModel
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{
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private int _slot;
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public int Slot
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{
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get => _slot;
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set
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{
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_slot = value;
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OnPropertyChanged();
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}
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}
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private int _altSlot;
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public int AltSlot
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{
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get => _altSlot;
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set
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{
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_altSlot = value;
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OnPropertyChanged();
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}
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}
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private string _dsuServerHost;
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public string DsuServerHost
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{
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get => _dsuServerHost;
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set
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{
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_dsuServerHost = value;
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OnPropertyChanged();
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}
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}
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private int _dsuServerPort;
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public int DsuServerPort
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{
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get => _dsuServerPort;
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set
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{
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_dsuServerPort = value;
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OnPropertyChanged();
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}
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}
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private bool _mirrorInput;
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public bool MirrorInput
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{
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get => _mirrorInput;
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set
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{
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_mirrorInput = value;
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OnPropertyChanged();
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}
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}
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private int _sensitivity;
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public int Sensitivity
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{
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get => _sensitivity;
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set
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{
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_sensitivity = value;
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OnPropertyChanged();
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}
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}
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private double _gryoDeadzone;
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public double GyroDeadzone
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{
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get => _gryoDeadzone;
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set
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{
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_gryoDeadzone = value;
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OnPropertyChanged();
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}
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}
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private bool _enableCemuHookMotion;
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public bool EnableCemuHookMotion
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{
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get => _enableCemuHookMotion;
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set
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{
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_enableCemuHookMotion = value;
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OnPropertyChanged();
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}
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}
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}
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}
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