mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-28 18:01:21 -08:00
dff138229c
* amadeus: Allow OOB read of GC-ADPCM coefficients Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge" * amadeus: Fix wrong variable usage in delay effect We should transform the delay line values, not the input. * amadeus: Update GroupedBiquadFilterCommand documentation * amadeus: Simplify PoolMapper alignment checks * amadeus: Update Surround delay effect matrix to REV11 * amadeus: Add drop parameter support and use 32 bits integers for estimate time Also implement accurate ExecuteAudioRendererRendering stub. * Address gdkchan's comments * Address gdkchan's other comments * Address gdkchan's comment
76 lines
2.4 KiB
C#
76 lines
2.4 KiB
C#
using Ryujinx.Audio.Renderer.Parameter.Sink;
|
|
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
|
using System.Diagnostics;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|
{
|
|
public class CircularBufferSinkCommand : ICommand
|
|
{
|
|
public bool Enabled { get; set; }
|
|
|
|
public int NodeId { get; }
|
|
|
|
public CommandType CommandType => CommandType.CircularBufferSink;
|
|
|
|
public uint EstimatedProcessingTime { get; set; }
|
|
|
|
public ushort[] Input { get; }
|
|
public uint InputCount { get; }
|
|
|
|
public ulong CircularBuffer { get; }
|
|
public ulong CircularBufferSize { get; }
|
|
public ulong CurrentOffset { get; }
|
|
|
|
public CircularBufferSinkCommand(uint bufferOffset, ref CircularBufferParameter parameter, ref AddressInfo circularBufferAddressInfo, uint currentOffset, int nodeId)
|
|
{
|
|
Enabled = true;
|
|
NodeId = nodeId;
|
|
|
|
Input = new ushort[Constants.ChannelCountMax];
|
|
InputCount = parameter.InputCount;
|
|
|
|
for (int i = 0; i < InputCount; i++)
|
|
{
|
|
Input[i] = (ushort)(bufferOffset + parameter.Input[i]);
|
|
}
|
|
|
|
CircularBuffer = circularBufferAddressInfo.GetReference(true);
|
|
CircularBufferSize = parameter.BufferSize;
|
|
CurrentOffset = currentOffset;
|
|
|
|
Debug.Assert(CircularBuffer != 0);
|
|
}
|
|
|
|
public void Process(CommandList context)
|
|
{
|
|
const int targetChannelCount = 2;
|
|
|
|
ulong currentOffset = CurrentOffset;
|
|
|
|
if (CircularBufferSize > 0)
|
|
{
|
|
for (int i = 0; i < InputCount; i++)
|
|
{
|
|
unsafe
|
|
{
|
|
float* inputBuffer = (float*)context.GetBufferPointer(Input[i]);
|
|
|
|
ulong targetOffset = CircularBuffer + currentOffset;
|
|
|
|
for (int y = 0; y < context.SampleCount; y++)
|
|
{
|
|
context.MemoryManager.Write(targetOffset + (ulong)y * targetChannelCount, PcmHelper.Saturate(inputBuffer[y]));
|
|
}
|
|
|
|
currentOffset += context.SampleCount * targetChannelCount;
|
|
|
|
if (currentOffset >= CircularBufferSize)
|
|
{
|
|
currentOffset = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |