mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-29 05:41:21 -08:00
119a3a1887
* Fix SUATOM and other texture shader instructions with RZ dest * Shader cache version bump
1325 lines
41 KiB
C#
1325 lines
41 KiB
C#
using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections.Generic;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Instructions
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{
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static partial class InstEmit
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{
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private static readonly int[,] _maskLut = new int[,]
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{
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{ 0b0001, 0b0010, 0b0100, 0b1000, 0b0011, 0b1001, 0b1010, 0b1100 },
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{ 0b0111, 0b1011, 0b1101, 0b1110, 0b1111, 0b0000, 0b0000, 0b0000 }
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};
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private const bool Sample1DAs2D = true;
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private enum TexsType
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{
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Texs,
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Tlds,
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Tld4s
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}
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public static void Tex(EmitterContext context)
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{
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InstTex op = context.GetOp<InstTex>();
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EmitTex(context, TextureFlags.None, op.Dim, op.Lod, op.TidB, op.WMask, op.SrcA, op.SrcB, op.Dest, false, op.Dc, op.Aoffi);
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}
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public static void TexB(EmitterContext context)
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{
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InstTexB op = context.GetOp<InstTexB>();
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EmitTex(context, TextureFlags.Bindless, op.Dim, op.Lodb, 0, op.WMask, op.SrcA, op.SrcB, op.Dest, false, op.Dc, op.Aoffib);
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}
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public static void Texs(EmitterContext context)
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{
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InstTexs op = context.GetOp<InstTexs>();
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EmitTexs(context, TexsType.Texs, op.TidB, op.WMask, op.SrcA, op.SrcB, op.Dest, op.Dest2, isF16: false);
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}
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public static void TexsF16(EmitterContext context)
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{
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InstTexs op = context.GetOp<InstTexs>();
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EmitTexs(context, TexsType.Texs, op.TidB, op.WMask, op.SrcA, op.SrcB, op.Dest, op.Dest2, isF16: true);
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}
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public static void Tld(EmitterContext context)
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{
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InstTld op = context.GetOp<InstTld>();
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context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
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var lod = op.Lod ? Lod.Ll : Lod.Lz;
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EmitTex(context, TextureFlags.IntCoords, op.Dim, lod, op.TidB, op.WMask, op.SrcA, op.SrcB, op.Dest, op.Ms, false, op.Toff);
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}
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public static void TldB(EmitterContext context)
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{
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InstTldB op = context.GetOp<InstTldB>();
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context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
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var flags = TextureFlags.IntCoords | TextureFlags.Bindless;
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var lod = op.Lod ? Lod.Ll : Lod.Lz;
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EmitTex(context, flags, op.Dim, lod, 0, op.WMask, op.SrcA, op.SrcB, op.Dest, op.Ms, false, op.Toff);
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}
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public static void Tlds(EmitterContext context)
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{
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InstTlds op = context.GetOp<InstTlds>();
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EmitTexs(context, TexsType.Tlds, op.TidB, op.WMask, op.SrcA, op.SrcB, op.Dest, op.Dest2, isF16: false);
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}
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public static void TldsF16(EmitterContext context)
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{
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InstTlds op = context.GetOp<InstTlds>();
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EmitTexs(context, TexsType.Tlds, op.TidB, op.WMask, op.SrcA, op.SrcB, op.Dest, op.Dest2, isF16: true);
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}
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public static void Tld4(EmitterContext context)
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{
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InstTld4 op = context.GetOp<InstTld4>();
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EmitTld4(context, op.Dim, op.TexComp, op.TidB, op.WMask, op.SrcA, op.SrcB, op.Dest, op.Toff, op.Dc, isBindless: false);
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}
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public static void Tld4B(EmitterContext context)
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{
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InstTld4B op = context.GetOp<InstTld4B>();
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EmitTld4(context, op.Dim, op.TexComp, 0, op.WMask, op.SrcA, op.SrcB, op.Dest, op.Toff, op.Dc, isBindless: true);
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}
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public static void Tld4s(EmitterContext context)
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{
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InstTld4s op = context.GetOp<InstTld4s>();
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EmitTexs(context, TexsType.Tld4s, op.TidB, 4, op.SrcA, op.SrcB, op.Dest, op.Dest2, isF16: false);
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}
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public static void Tld4sF16(EmitterContext context)
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{
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InstTld4s op = context.GetOp<InstTld4s>();
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EmitTexs(context, TexsType.Tld4s, op.TidB, 4, op.SrcA, op.SrcB, op.Dest, op.Dest2, isF16: true);
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}
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public static void Tmml(EmitterContext context)
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{
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InstTmml op = context.GetOp<InstTmml>();
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EmitTmml(context, op.Dim, op.TidB, op.WMask, op.SrcA, op.SrcB, op.Dest, isBindless: false);
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}
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public static void TmmlB(EmitterContext context)
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{
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InstTmmlB op = context.GetOp<InstTmmlB>();
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EmitTmml(context, op.Dim, 0, op.WMask, op.SrcA, op.SrcB, op.Dest, isBindless: true);
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}
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public static void Txd(EmitterContext context)
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{
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InstTxd op = context.GetOp<InstTxd>();
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EmitTxd(context, op.Dim, op.TidB, op.WMask, op.SrcA, op.SrcB, op.Dest, op.Toff, isBindless: false);
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}
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public static void TxdB(EmitterContext context)
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{
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InstTxdB op = context.GetOp<InstTxdB>();
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EmitTxd(context, op.Dim, 0, op.WMask, op.SrcA, op.SrcB, op.Dest, op.Toff, isBindless: true);
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}
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public static void Txq(EmitterContext context)
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{
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InstTxq op = context.GetOp<InstTxq>();
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EmitTxq(context, op.TexQuery, op.TidB, op.WMask, op.SrcA, op.Dest, isBindless: false);
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}
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public static void TxqB(EmitterContext context)
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{
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InstTxqB op = context.GetOp<InstTxqB>();
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EmitTxq(context, op.TexQuery, 0, op.WMask, op.SrcA, op.Dest, isBindless: true);
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}
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private static void EmitTex(
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EmitterContext context,
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TextureFlags flags,
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TexDim dimensions,
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Lod lodMode,
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int imm,
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int componentMask,
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int raIndex,
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int rbIndex,
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int rdIndex,
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bool isMultisample,
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bool hasDepthCompare,
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bool hasOffset)
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{
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if (rdIndex == RegisterConsts.RegisterZeroIndex)
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{
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return;
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}
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Operand Ra()
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{
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if (raIndex > RegisterConsts.RegisterZeroIndex)
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{
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return Const(0);
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}
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return context.Copy(Register(raIndex++, RegisterType.Gpr));
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}
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Operand Rb()
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{
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if (rbIndex > RegisterConsts.RegisterZeroIndex)
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{
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return Const(0);
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}
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return context.Copy(Register(rbIndex++, RegisterType.Gpr));
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}
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SamplerType type = ConvertSamplerType(dimensions);
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bool isArray = type.HasFlag(SamplerType.Array);
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bool isBindless = flags.HasFlag(TextureFlags.Bindless);
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Operand arrayIndex = isArray ? Ra() : null;
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List<Operand> sourcesList = new List<Operand>();
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if (isBindless)
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{
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sourcesList.Add(Rb());
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}
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bool hasLod = lodMode > Lod.Lz;
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if (type == SamplerType.Texture1D && (flags & ~TextureFlags.Bindless) == TextureFlags.IntCoords && !(
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hasLod ||
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hasDepthCompare ||
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hasOffset ||
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isArray ||
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isMultisample))
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{
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// For bindless, we don't have any way to know the texture type,
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// so we assume it's texture buffer when the sampler type is 1D, since that's more common.
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bool isTypeBuffer = isBindless || context.Config.GpuAccessor.QuerySamplerType(imm) == SamplerType.TextureBuffer;
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if (isTypeBuffer)
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{
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type = SamplerType.TextureBuffer;
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}
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}
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int coordsCount = type.GetDimensions();
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for (int index = 0; index < coordsCount; index++)
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{
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sourcesList.Add(Ra());
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}
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bool is1DTo2D = false;
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if (Sample1DAs2D && (type & SamplerType.Mask) == SamplerType.Texture1D)
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{
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sourcesList.Add(ConstF(0));
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type = SamplerType.Texture2D | (type & SamplerType.Array);
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is1DTo2D = true;
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}
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if (isArray)
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{
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sourcesList.Add(arrayIndex);
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}
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Operand lodValue = hasLod ? Rb() : ConstF(0);
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Operand packedOffs = hasOffset ? Rb() : null;
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if (hasDepthCompare)
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{
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sourcesList.Add(Rb());
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type |= SamplerType.Shadow;
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}
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if ((lodMode == Lod.Lz ||
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lodMode == Lod.Ll ||
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lodMode == Lod.Lla) && !isMultisample && type != SamplerType.TextureBuffer)
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{
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sourcesList.Add(lodValue);
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flags |= TextureFlags.LodLevel;
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}
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if (hasOffset)
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{
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for (int index = 0; index < coordsCount; index++)
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{
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sourcesList.Add(context.BitfieldExtractS32(packedOffs, Const(index * 4), Const(4)));
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}
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if (is1DTo2D)
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{
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sourcesList.Add(Const(0));
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}
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flags |= TextureFlags.Offset;
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}
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if (lodMode == Lod.Lb || lodMode == Lod.Lba)
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{
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sourcesList.Add(lodValue);
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flags |= TextureFlags.LodBias;
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}
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if (isMultisample)
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{
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sourcesList.Add(Rb());
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type |= SamplerType.Multisample;
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}
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Operand[] sources = sourcesList.ToArray();
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Operand GetDest()
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{
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if (rdIndex >= RegisterConsts.RegisterZeroIndex)
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{
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return null;
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}
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return Register(rdIndex++, RegisterType.Gpr);
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}
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int handle = !isBindless ? imm : 0;
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for (int compMask = componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
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{
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if ((compMask & 1) != 0)
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{
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Operand dest = GetDest();
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if (dest == null)
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{
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break;
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}
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TextureOperation operation = context.CreateTextureOperation(
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Instruction.TextureSample,
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type,
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flags,
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handle,
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compIndex,
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dest,
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sources);
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context.Add(operation);
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}
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}
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}
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private static void EmitTexs(
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EmitterContext context,
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TexsType texsType,
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int imm,
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int writeMask,
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int srcA,
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int srcB,
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int dest,
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int dest2,
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bool isF16)
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{
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if (dest == RegisterConsts.RegisterZeroIndex && dest2 == RegisterConsts.RegisterZeroIndex)
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{
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return;
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}
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List<Operand> sourcesList = new List<Operand>();
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Operand Ra()
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{
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if (srcA > RegisterConsts.RegisterZeroIndex)
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{
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return Const(0);
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}
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return context.Copy(Register(srcA++, RegisterType.Gpr));
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}
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Operand Rb()
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{
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if (srcB > RegisterConsts.RegisterZeroIndex)
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{
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return Const(0);
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}
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return context.Copy(Register(srcB++, RegisterType.Gpr));
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}
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void AddTextureOffset(int coordsCount, int stride, int size)
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{
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Operand packedOffs = Rb();
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for (int index = 0; index < coordsCount; index++)
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{
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sourcesList.Add(context.BitfieldExtractS32(packedOffs, Const(index * stride), Const(size)));
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}
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}
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SamplerType type;
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TextureFlags flags;
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if (texsType == TexsType.Texs)
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{
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var texsOp = context.GetOp<InstTexs>();
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type = ConvertSamplerType(texsOp.Target);
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if (type == SamplerType.None)
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{
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context.Config.GpuAccessor.Log("Invalid texture sampler type.");
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return;
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}
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flags = ConvertTextureFlags(texsOp.Target);
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// We don't need to handle 1D -> Buffer conversions here as
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// only texture sample with integer coordinates can ever use buffer targets.
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if ((type & SamplerType.Array) != 0)
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{
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Operand arrayIndex = Ra();
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sourcesList.Add(Ra());
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sourcesList.Add(Rb());
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sourcesList.Add(arrayIndex);
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if ((type & SamplerType.Shadow) != 0)
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{
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sourcesList.Add(Rb());
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}
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if ((flags & TextureFlags.LodLevel) != 0)
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{
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sourcesList.Add(ConstF(0));
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}
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}
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else
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{
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switch (texsOp.Target)
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{
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case TexsTarget.Texture1DLodZero:
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sourcesList.Add(Ra());
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if (Sample1DAs2D)
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{
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sourcesList.Add(ConstF(0));
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type &= ~SamplerType.Mask;
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type |= SamplerType.Texture2D;
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}
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sourcesList.Add(ConstF(0));
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break;
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case TexsTarget.Texture2D:
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sourcesList.Add(Ra());
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sourcesList.Add(Rb());
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break;
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case TexsTarget.Texture2DLodZero:
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sourcesList.Add(Ra());
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sourcesList.Add(Rb());
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sourcesList.Add(ConstF(0));
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break;
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case TexsTarget.Texture2DLodLevel:
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case TexsTarget.Texture2DDepthCompare:
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case TexsTarget.Texture3D:
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case TexsTarget.TextureCube:
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sourcesList.Add(Ra());
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sourcesList.Add(Ra());
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sourcesList.Add(Rb());
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break;
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case TexsTarget.Texture2DLodZeroDepthCompare:
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case TexsTarget.Texture3DLodZero:
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sourcesList.Add(Ra());
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sourcesList.Add(Ra());
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sourcesList.Add(Rb());
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sourcesList.Add(ConstF(0));
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break;
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case TexsTarget.Texture2DLodLevelDepthCompare:
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case TexsTarget.TextureCubeLodLevel:
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sourcesList.Add(Ra());
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sourcesList.Add(Ra());
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sourcesList.Add(Rb());
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sourcesList.Add(Rb());
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break;
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}
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}
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}
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else if (texsType == TexsType.Tlds)
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{
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var tldsOp = context.GetOp<InstTlds>();
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type = ConvertSamplerType(tldsOp.Target);
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if (type == SamplerType.None)
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{
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context.Config.GpuAccessor.Log("Invalid texel fetch sampler type.");
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return;
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}
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context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
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flags = ConvertTextureFlags(tldsOp.Target) | TextureFlags.IntCoords;
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if (tldsOp.Target == TldsTarget.Texture1DLodZero &&
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context.Config.GpuAccessor.QuerySamplerType(tldsOp.TidB) == SamplerType.TextureBuffer)
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{
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type = SamplerType.TextureBuffer;
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flags &= ~TextureFlags.LodLevel;
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}
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switch (tldsOp.Target)
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{
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case TldsTarget.Texture1DLodZero:
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sourcesList.Add(Ra());
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if (type != SamplerType.TextureBuffer)
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{
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if (Sample1DAs2D)
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{
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sourcesList.Add(ConstF(0));
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type &= ~SamplerType.Mask;
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type |= SamplerType.Texture2D;
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}
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sourcesList.Add(ConstF(0));
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}
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break;
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case TldsTarget.Texture1DLodLevel:
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sourcesList.Add(Ra());
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if (Sample1DAs2D)
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{
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sourcesList.Add(ConstF(0));
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type &= ~SamplerType.Mask;
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type |= SamplerType.Texture2D;
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}
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sourcesList.Add(Rb());
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break;
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case TldsTarget.Texture2DLodZero:
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sourcesList.Add(Ra());
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sourcesList.Add(Rb());
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sourcesList.Add(Const(0));
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break;
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case TldsTarget.Texture2DLodZeroOffset:
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sourcesList.Add(Ra());
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sourcesList.Add(Ra());
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sourcesList.Add(Const(0));
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break;
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case TldsTarget.Texture2DLodZeroMultisample:
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case TldsTarget.Texture2DLodLevel:
|
|
case TldsTarget.Texture2DLodLevelOffset:
|
|
sourcesList.Add(Ra());
|
|
sourcesList.Add(Ra());
|
|
sourcesList.Add(Rb());
|
|
break;
|
|
|
|
case TldsTarget.Texture3DLodZero:
|
|
sourcesList.Add(Ra());
|
|
sourcesList.Add(Ra());
|
|
sourcesList.Add(Rb());
|
|
sourcesList.Add(Const(0));
|
|
break;
|
|
|
|
case TldsTarget.Texture2DArrayLodZero:
|
|
sourcesList.Add(Rb());
|
|
sourcesList.Add(Rb());
|
|
sourcesList.Add(Ra());
|
|
sourcesList.Add(Const(0));
|
|
break;
|
|
}
|
|
|
|
if ((flags & TextureFlags.Offset) != 0)
|
|
{
|
|
AddTextureOffset(type.GetDimensions(), 4, 4);
|
|
}
|
|
}
|
|
else if (texsType == TexsType.Tld4s)
|
|
{
|
|
var tld4sOp = context.GetOp<InstTld4s>();
|
|
|
|
if (!(tld4sOp.Dc || tld4sOp.Aoffi))
|
|
{
|
|
sourcesList.Add(Ra());
|
|
sourcesList.Add(Rb());
|
|
}
|
|
else
|
|
{
|
|
sourcesList.Add(Ra());
|
|
sourcesList.Add(Ra());
|
|
}
|
|
|
|
type = SamplerType.Texture2D;
|
|
flags = TextureFlags.Gather;
|
|
|
|
if (tld4sOp.Dc)
|
|
{
|
|
sourcesList.Add(Rb());
|
|
|
|
type |= SamplerType.Shadow;
|
|
}
|
|
|
|
if (tld4sOp.Aoffi)
|
|
{
|
|
AddTextureOffset(type.GetDimensions(), 8, 6);
|
|
|
|
flags |= TextureFlags.Offset;
|
|
}
|
|
|
|
sourcesList.Add(Const((int)tld4sOp.TexComp));
|
|
}
|
|
else
|
|
{
|
|
throw new ArgumentException($"Invalid TEXS type \"{texsType}\".");
|
|
}
|
|
|
|
Operand[] sources = sourcesList.ToArray();
|
|
|
|
Operand[] rd0 = new Operand[2] { ConstF(0), ConstF(0) };
|
|
Operand[] rd1 = new Operand[2] { ConstF(0), ConstF(0) };
|
|
|
|
int destIncrement = 0;
|
|
|
|
Operand GetDest()
|
|
{
|
|
int high = destIncrement >> 1;
|
|
int low = destIncrement & 1;
|
|
|
|
destIncrement++;
|
|
|
|
if (isF16)
|
|
{
|
|
return high != 0
|
|
? (rd1[low] = Local())
|
|
: (rd0[low] = Local());
|
|
}
|
|
else
|
|
{
|
|
int rdIndex = high != 0 ? dest2 : dest;
|
|
|
|
if (rdIndex < RegisterConsts.RegisterZeroIndex)
|
|
{
|
|
rdIndex += low;
|
|
}
|
|
|
|
return Register(rdIndex, RegisterType.Gpr);
|
|
}
|
|
}
|
|
|
|
int handle = imm;
|
|
int componentMask = _maskLut[dest2 == RegisterConsts.RegisterZeroIndex ? 0 : 1, writeMask];
|
|
|
|
for (int compMask = componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
|
|
{
|
|
if ((compMask & 1) != 0)
|
|
{
|
|
TextureOperation operation = context.CreateTextureOperation(
|
|
Instruction.TextureSample,
|
|
type,
|
|
flags,
|
|
handle,
|
|
compIndex,
|
|
GetDest(),
|
|
sources);
|
|
|
|
context.Add(operation);
|
|
}
|
|
}
|
|
|
|
if (isF16)
|
|
{
|
|
context.Copy(Register(dest, RegisterType.Gpr), context.PackHalf2x16(rd0[0], rd0[1]));
|
|
context.Copy(Register(dest2, RegisterType.Gpr), context.PackHalf2x16(rd1[0], rd1[1]));
|
|
}
|
|
}
|
|
|
|
private static void EmitTld4(
|
|
EmitterContext context,
|
|
TexDim dimensions,
|
|
TexComp component,
|
|
int imm,
|
|
int componentMask,
|
|
int srcA,
|
|
int srcB,
|
|
int dest,
|
|
TexOffset offset,
|
|
bool hasDepthCompare,
|
|
bool isBindless)
|
|
{
|
|
if (dest == RegisterConsts.RegisterZeroIndex)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Operand Ra()
|
|
{
|
|
if (srcA > RegisterConsts.RegisterZeroIndex)
|
|
{
|
|
return Const(0);
|
|
}
|
|
|
|
return context.Copy(Register(srcA++, RegisterType.Gpr));
|
|
}
|
|
|
|
Operand Rb()
|
|
{
|
|
if (srcB > RegisterConsts.RegisterZeroIndex)
|
|
{
|
|
return Const(0);
|
|
}
|
|
|
|
return context.Copy(Register(srcB++, RegisterType.Gpr));
|
|
}
|
|
|
|
bool isArray =
|
|
dimensions == TexDim.Array1d ||
|
|
dimensions == TexDim.Array2d ||
|
|
dimensions == TexDim.Array3d ||
|
|
dimensions == TexDim.ArrayCube;
|
|
|
|
Operand arrayIndex = isArray ? Ra() : null;
|
|
|
|
List<Operand> sourcesList = new List<Operand>();
|
|
|
|
SamplerType type = ConvertSamplerType(dimensions);
|
|
TextureFlags flags = TextureFlags.Gather;
|
|
|
|
if (isBindless)
|
|
{
|
|
sourcesList.Add(Rb());
|
|
|
|
flags |= TextureFlags.Bindless;
|
|
}
|
|
|
|
int coordsCount = type.GetDimensions();
|
|
|
|
for (int index = 0; index < coordsCount; index++)
|
|
{
|
|
sourcesList.Add(Ra());
|
|
}
|
|
|
|
bool is1DTo2D = Sample1DAs2D && (type & SamplerType.Mask) == SamplerType.Texture1D;
|
|
|
|
if (is1DTo2D)
|
|
{
|
|
sourcesList.Add(ConstF(0));
|
|
|
|
type = SamplerType.Texture2D | (type & SamplerType.Array);
|
|
}
|
|
|
|
if (isArray)
|
|
{
|
|
sourcesList.Add(arrayIndex);
|
|
}
|
|
|
|
Operand[] packedOffs = new Operand[2];
|
|
|
|
bool hasAnyOffset = offset == TexOffset.Aoffi || offset == TexOffset.Ptp;
|
|
|
|
packedOffs[0] = hasAnyOffset ? Rb() : null;
|
|
packedOffs[1] = offset == TexOffset.Ptp ? Rb() : null;
|
|
|
|
if (hasDepthCompare)
|
|
{
|
|
sourcesList.Add(Rb());
|
|
|
|
type |= SamplerType.Shadow;
|
|
}
|
|
|
|
if (hasAnyOffset)
|
|
{
|
|
int offsetTexelsCount = offset == TexOffset.Ptp ? 4 : 1;
|
|
|
|
for (int index = 0; index < coordsCount * offsetTexelsCount; index++)
|
|
{
|
|
Operand packed = packedOffs[(index >> 2) & 1];
|
|
|
|
sourcesList.Add(context.BitfieldExtractS32(packed, Const((index & 3) * 8), Const(6)));
|
|
}
|
|
|
|
if (is1DTo2D)
|
|
{
|
|
for (int index = 0; index < offsetTexelsCount; index++)
|
|
{
|
|
sourcesList.Add(Const(0));
|
|
}
|
|
}
|
|
|
|
flags |= offset == TexOffset.Ptp ? TextureFlags.Offsets : TextureFlags.Offset;
|
|
}
|
|
|
|
sourcesList.Add(Const((int)component));
|
|
|
|
Operand[] sources = sourcesList.ToArray();
|
|
|
|
Operand GetDest()
|
|
{
|
|
if (dest >= RegisterConsts.RegisterZeroIndex)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
return Register(dest++, RegisterType.Gpr);
|
|
}
|
|
|
|
int handle = imm;
|
|
|
|
for (int compMask = componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
|
|
{
|
|
if ((compMask & 1) != 0)
|
|
{
|
|
Operand destOperand = GetDest();
|
|
|
|
if (destOperand == null)
|
|
{
|
|
break;
|
|
}
|
|
|
|
TextureOperation operation = context.CreateTextureOperation(
|
|
Instruction.TextureSample,
|
|
type,
|
|
flags,
|
|
handle,
|
|
compIndex,
|
|
destOperand,
|
|
sources);
|
|
|
|
context.Add(operation);
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void EmitTmml(
|
|
EmitterContext context,
|
|
TexDim dimensions,
|
|
int imm,
|
|
int componentMask,
|
|
int srcA,
|
|
int srcB,
|
|
int dest,
|
|
bool isBindless)
|
|
{
|
|
if (dest == RegisterConsts.RegisterZeroIndex)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Operand Ra()
|
|
{
|
|
if (srcA > RegisterConsts.RegisterZeroIndex)
|
|
{
|
|
return Const(0);
|
|
}
|
|
|
|
return context.Copy(Register(srcA++, RegisterType.Gpr));
|
|
}
|
|
|
|
Operand Rb()
|
|
{
|
|
if (srcB > RegisterConsts.RegisterZeroIndex)
|
|
{
|
|
return Const(0);
|
|
}
|
|
|
|
return context.Copy(Register(srcB++, RegisterType.Gpr));
|
|
}
|
|
|
|
TextureFlags flags = TextureFlags.None;
|
|
|
|
List<Operand> sourcesList = new List<Operand>();
|
|
|
|
if (isBindless)
|
|
{
|
|
sourcesList.Add(Rb());
|
|
|
|
flags |= TextureFlags.Bindless;
|
|
}
|
|
|
|
SamplerType type = ConvertSamplerType(dimensions);
|
|
|
|
int coordsCount = type.GetDimensions();
|
|
|
|
bool isArray =
|
|
dimensions == TexDim.Array1d ||
|
|
dimensions == TexDim.Array2d ||
|
|
dimensions == TexDim.Array3d ||
|
|
dimensions == TexDim.ArrayCube;
|
|
|
|
Operand arrayIndex = isArray ? Ra() : null;
|
|
|
|
for (int index = 0; index < coordsCount; index++)
|
|
{
|
|
sourcesList.Add(Ra());
|
|
}
|
|
|
|
if (Sample1DAs2D && (type & SamplerType.Mask) == SamplerType.Texture1D)
|
|
{
|
|
sourcesList.Add(ConstF(0));
|
|
|
|
type = SamplerType.Texture2D | (type & SamplerType.Array);
|
|
}
|
|
|
|
if (isArray)
|
|
{
|
|
sourcesList.Add(arrayIndex);
|
|
}
|
|
|
|
Operand[] sources = sourcesList.ToArray();
|
|
|
|
Operand GetDest()
|
|
{
|
|
if (dest >= RegisterConsts.RegisterZeroIndex)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
return Register(dest++, RegisterType.Gpr);
|
|
}
|
|
|
|
int handle = imm;
|
|
|
|
for (int compMask = componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
|
|
{
|
|
if ((compMask & 1) != 0)
|
|
{
|
|
Operand destOperand = GetDest();
|
|
|
|
if (destOperand == null)
|
|
{
|
|
break;
|
|
}
|
|
|
|
// Components z and w aren't standard, we return 0 in this case and add a comment.
|
|
if (compIndex >= 2)
|
|
{
|
|
context.Add(new CommentNode("Unsupported component z or w found"));
|
|
context.Copy(destOperand, Const(0));
|
|
}
|
|
else
|
|
{
|
|
Operand tempDest = Local();
|
|
|
|
TextureOperation operation = context.CreateTextureOperation(
|
|
Instruction.Lod,
|
|
type,
|
|
flags,
|
|
handle,
|
|
compIndex ^ 1, // The instruction component order is the inverse of GLSL's.
|
|
tempDest,
|
|
sources);
|
|
|
|
context.Add(operation);
|
|
|
|
tempDest = context.FPMultiply(tempDest, ConstF(256.0f));
|
|
|
|
Operand fixedPointValue = context.FP32ConvertToS32(tempDest);
|
|
|
|
context.Copy(destOperand, fixedPointValue);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void EmitTxd(
|
|
EmitterContext context,
|
|
TexDim dimensions,
|
|
int imm,
|
|
int componentMask,
|
|
int srcA,
|
|
int srcB,
|
|
int dest,
|
|
bool hasOffset,
|
|
bool isBindless)
|
|
{
|
|
if (dest == RegisterConsts.RegisterZeroIndex)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Operand Ra()
|
|
{
|
|
if (srcA > RegisterConsts.RegisterZeroIndex)
|
|
{
|
|
return Const(0);
|
|
}
|
|
|
|
return context.Copy(Register(srcA++, RegisterType.Gpr));
|
|
}
|
|
|
|
Operand Rb()
|
|
{
|
|
if (srcB > RegisterConsts.RegisterZeroIndex)
|
|
{
|
|
return Const(0);
|
|
}
|
|
|
|
return context.Copy(Register(srcB++, RegisterType.Gpr));
|
|
}
|
|
|
|
TextureFlags flags = TextureFlags.Derivatives;
|
|
|
|
List<Operand> sourcesList = new List<Operand>();
|
|
|
|
if (isBindless)
|
|
{
|
|
sourcesList.Add(Ra());
|
|
|
|
flags |= TextureFlags.Bindless;
|
|
}
|
|
|
|
SamplerType type = ConvertSamplerType(dimensions);
|
|
|
|
int coordsCount = type.GetDimensions();
|
|
|
|
for (int index = 0; index < coordsCount; index++)
|
|
{
|
|
sourcesList.Add(Ra());
|
|
}
|
|
|
|
bool is1DTo2D = Sample1DAs2D && (type & SamplerType.Mask) == SamplerType.Texture1D;
|
|
|
|
if (is1DTo2D)
|
|
{
|
|
sourcesList.Add(ConstF(0));
|
|
|
|
type = SamplerType.Texture2D | (type & SamplerType.Array);
|
|
}
|
|
|
|
Operand packedParams = Ra();
|
|
|
|
bool isArray =
|
|
dimensions == TexDim.Array1d ||
|
|
dimensions == TexDim.Array2d ||
|
|
dimensions == TexDim.Array3d ||
|
|
dimensions == TexDim.ArrayCube;
|
|
|
|
if (isArray)
|
|
{
|
|
sourcesList.Add(context.BitwiseAnd(packedParams, Const(0xffff)));
|
|
}
|
|
|
|
// Derivatives (X and Y).
|
|
for (int dIndex = 0; dIndex < 2 * coordsCount; dIndex++)
|
|
{
|
|
sourcesList.Add(Rb());
|
|
|
|
if (is1DTo2D)
|
|
{
|
|
sourcesList.Add(ConstF(0));
|
|
}
|
|
}
|
|
|
|
if (hasOffset)
|
|
{
|
|
for (int index = 0; index < coordsCount; index++)
|
|
{
|
|
sourcesList.Add(context.BitfieldExtractS32(packedParams, Const(16 + index * 4), Const(4)));
|
|
}
|
|
|
|
if (is1DTo2D)
|
|
{
|
|
sourcesList.Add(Const(0));
|
|
}
|
|
|
|
flags |= TextureFlags.Offset;
|
|
}
|
|
|
|
Operand[] sources = sourcesList.ToArray();
|
|
|
|
Operand GetDest()
|
|
{
|
|
if (dest >= RegisterConsts.RegisterZeroIndex)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
return Register(dest++, RegisterType.Gpr);
|
|
}
|
|
|
|
int handle = imm;
|
|
|
|
for (int compMask = componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
|
|
{
|
|
if ((compMask & 1) != 0)
|
|
{
|
|
Operand destOperand = GetDest();
|
|
|
|
if (destOperand == null)
|
|
{
|
|
break;
|
|
}
|
|
|
|
TextureOperation operation = context.CreateTextureOperation(
|
|
Instruction.TextureSample,
|
|
type,
|
|
flags,
|
|
handle,
|
|
compIndex,
|
|
destOperand,
|
|
sources);
|
|
|
|
context.Add(operation);
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void EmitTxq(
|
|
EmitterContext context,
|
|
TexQuery query,
|
|
int imm,
|
|
int componentMask,
|
|
int srcA,
|
|
int dest,
|
|
bool isBindless)
|
|
{
|
|
if (dest == RegisterConsts.RegisterZeroIndex)
|
|
{
|
|
return;
|
|
}
|
|
|
|
context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
|
|
|
|
// TODO: Validate and use query.
|
|
Instruction inst = Instruction.TextureSize;
|
|
TextureFlags flags = isBindless ? TextureFlags.Bindless : TextureFlags.None;
|
|
|
|
Operand Ra()
|
|
{
|
|
if (srcA > RegisterConsts.RegisterZeroIndex)
|
|
{
|
|
return Const(0);
|
|
}
|
|
|
|
return context.Copy(Register(srcA++, RegisterType.Gpr));
|
|
}
|
|
|
|
List<Operand> sourcesList = new List<Operand>();
|
|
|
|
if (isBindless)
|
|
{
|
|
sourcesList.Add(Ra());
|
|
}
|
|
|
|
sourcesList.Add(Ra());
|
|
|
|
Operand[] sources = sourcesList.ToArray();
|
|
|
|
Operand GetDest()
|
|
{
|
|
if (dest >= RegisterConsts.RegisterZeroIndex)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
return Register(dest++, RegisterType.Gpr);
|
|
}
|
|
|
|
SamplerType type;
|
|
|
|
if (isBindless)
|
|
{
|
|
type = (componentMask & 4) != 0 ? SamplerType.Texture3D : SamplerType.Texture2D;
|
|
}
|
|
else
|
|
{
|
|
type = context.Config.GpuAccessor.QuerySamplerType(imm);
|
|
}
|
|
|
|
for (int compMask = componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
|
|
{
|
|
if ((compMask & 1) != 0)
|
|
{
|
|
Operand destOperand = GetDest();
|
|
|
|
if (destOperand == null)
|
|
{
|
|
break;
|
|
}
|
|
|
|
TextureOperation operation = context.CreateTextureOperation(
|
|
inst,
|
|
type,
|
|
flags,
|
|
imm,
|
|
compIndex,
|
|
destOperand,
|
|
sources);
|
|
|
|
context.Add(operation);
|
|
}
|
|
}
|
|
}
|
|
|
|
private static SamplerType ConvertSamplerType(TexDim dimensions)
|
|
{
|
|
return dimensions switch
|
|
{
|
|
TexDim._1d => SamplerType.Texture1D,
|
|
TexDim.Array1d => SamplerType.Texture1D | SamplerType.Array,
|
|
TexDim._2d => SamplerType.Texture2D,
|
|
TexDim.Array2d => SamplerType.Texture2D | SamplerType.Array,
|
|
TexDim._3d => SamplerType.Texture3D,
|
|
TexDim.Array3d => SamplerType.Texture3D | SamplerType.Array,
|
|
TexDim.Cube => SamplerType.TextureCube,
|
|
TexDim.ArrayCube => SamplerType.TextureCube | SamplerType.Array,
|
|
_ => throw new ArgumentException($"Invalid texture dimensions \"{dimensions}\".")
|
|
};
|
|
}
|
|
|
|
private static SamplerType ConvertSamplerType(TexsTarget type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case TexsTarget.Texture1DLodZero:
|
|
return SamplerType.Texture1D;
|
|
|
|
case TexsTarget.Texture2D:
|
|
case TexsTarget.Texture2DLodZero:
|
|
case TexsTarget.Texture2DLodLevel:
|
|
return SamplerType.Texture2D;
|
|
|
|
case TexsTarget.Texture2DDepthCompare:
|
|
case TexsTarget.Texture2DLodLevelDepthCompare:
|
|
case TexsTarget.Texture2DLodZeroDepthCompare:
|
|
return SamplerType.Texture2D | SamplerType.Shadow;
|
|
|
|
case TexsTarget.Texture2DArray:
|
|
case TexsTarget.Texture2DArrayLodZero:
|
|
return SamplerType.Texture2D | SamplerType.Array;
|
|
|
|
case TexsTarget.Texture2DArrayLodZeroDepthCompare:
|
|
return SamplerType.Texture2D | SamplerType.Array | SamplerType.Shadow;
|
|
|
|
case TexsTarget.Texture3D:
|
|
case TexsTarget.Texture3DLodZero:
|
|
return SamplerType.Texture3D;
|
|
|
|
case TexsTarget.TextureCube:
|
|
case TexsTarget.TextureCubeLodLevel:
|
|
return SamplerType.TextureCube;
|
|
}
|
|
|
|
return SamplerType.None;
|
|
}
|
|
|
|
private static SamplerType ConvertSamplerType(TldsTarget type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case TldsTarget.Texture1DLodZero:
|
|
case TldsTarget.Texture1DLodLevel:
|
|
return SamplerType.Texture1D;
|
|
|
|
case TldsTarget.Texture2DLodZero:
|
|
case TldsTarget.Texture2DLodZeroOffset:
|
|
case TldsTarget.Texture2DLodLevel:
|
|
case TldsTarget.Texture2DLodLevelOffset:
|
|
return SamplerType.Texture2D;
|
|
|
|
case TldsTarget.Texture2DLodZeroMultisample:
|
|
return SamplerType.Texture2D | SamplerType.Multisample;
|
|
|
|
case TldsTarget.Texture3DLodZero:
|
|
return SamplerType.Texture3D;
|
|
|
|
case TldsTarget.Texture2DArrayLodZero:
|
|
return SamplerType.Texture2D | SamplerType.Array;
|
|
}
|
|
|
|
return SamplerType.None;
|
|
}
|
|
|
|
private static TextureFlags ConvertTextureFlags(TexsTarget type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case TexsTarget.Texture1DLodZero:
|
|
case TexsTarget.Texture2DLodZero:
|
|
case TexsTarget.Texture2DLodLevel:
|
|
case TexsTarget.Texture2DLodLevelDepthCompare:
|
|
case TexsTarget.Texture2DLodZeroDepthCompare:
|
|
case TexsTarget.Texture2DArrayLodZero:
|
|
case TexsTarget.Texture2DArrayLodZeroDepthCompare:
|
|
case TexsTarget.Texture3DLodZero:
|
|
case TexsTarget.TextureCubeLodLevel:
|
|
return TextureFlags.LodLevel;
|
|
|
|
case TexsTarget.Texture2D:
|
|
case TexsTarget.Texture2DDepthCompare:
|
|
case TexsTarget.Texture2DArray:
|
|
case TexsTarget.Texture3D:
|
|
case TexsTarget.TextureCube:
|
|
return TextureFlags.None;
|
|
}
|
|
|
|
return TextureFlags.None;
|
|
}
|
|
|
|
private static TextureFlags ConvertTextureFlags(TldsTarget type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case TldsTarget.Texture1DLodZero:
|
|
case TldsTarget.Texture1DLodLevel:
|
|
case TldsTarget.Texture2DLodZero:
|
|
case TldsTarget.Texture2DLodLevel:
|
|
case TldsTarget.Texture2DLodZeroMultisample:
|
|
case TldsTarget.Texture3DLodZero:
|
|
case TldsTarget.Texture2DArrayLodZero:
|
|
return TextureFlags.LodLevel;
|
|
|
|
case TldsTarget.Texture2DLodZeroOffset:
|
|
case TldsTarget.Texture2DLodLevelOffset:
|
|
return TextureFlags.LodLevel | TextureFlags.Offset;
|
|
}
|
|
|
|
return TextureFlags.None;
|
|
}
|
|
}
|
|
} |