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https://github.com/Ryujinx/Ryujinx.git
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a4e8bea866
* lut3 * bugfixes * TruthTable * false/true -> 0/-1 * add or to expressions * fix inversions * increment cache version
141 lines
6.1 KiB
C#
141 lines
6.1 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Instructions
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{
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static class Lop3Expression
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{
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private enum TruthTable : byte
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{
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False = 0x00, // false
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True = 0xff, // true
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In = 0xf0, // a
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And2 = 0xc0, // a & b
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Or2 = 0xfc, // a | b
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Xor2 = 0x3c, // a ^ b
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And3 = 0x80, // a & b & c
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Or3 = 0xfe, // a | b | c
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XorAnd = 0x60, // a & (b ^ c)
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XorOr = 0xf6, // a | (b ^ c)
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OrAnd = 0xe0, // a & (b | c)
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AndOr = 0xf8, // a | (b & c)
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Onehot = 0x16, // (a & !b & !c) | (!a & b & !c) | (!a & !b & c) - Only one value is true.
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Majority = 0xe8, // Popcount(a, b, c) >= 2
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Gamble = 0x81, // (a & b & c) | (!a & !b & !c) - All on or all off
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InverseGamble = 0x7e, // Inverse of Gamble
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Dot = 0x1a, // a ^ (c | (a & b))
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Mux = 0xca, // a ? b : c
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AndXor = 0x78, // a ^ (b & c)
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OrXor = 0x1e, // a ^ (b | c)
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Xor3 = 0x96, // a ^ b ^ c
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}
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public static Operand GetFromTruthTable(EmitterContext context, Operand srcA, Operand srcB, Operand srcC, int imm)
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{
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for (int i = 0; i < 0x40; i++)
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{
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TruthTable currImm = (TruthTable)imm;
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Operand x = srcA;
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Operand y = srcB;
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Operand z = srcC;
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if ((i & 0x01) != 0)
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{
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(x, y) = (y, x);
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currImm = PermuteTable(currImm, 7, 6, 3, 2, 5, 4, 1, 0);
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}
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if ((i & 0x02) != 0)
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{
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(x, z) = (z, x);
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currImm = PermuteTable(currImm, 7, 3, 5, 1, 6, 2, 4, 0);
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}
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if ((i & 0x04) != 0)
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{
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(y, z) = (z, y);
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currImm = PermuteTable(currImm, 7, 5, 6, 4, 3, 1, 2, 0);
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}
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if ((i & 0x08) != 0)
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{
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x = context.BitwiseNot(x);
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currImm = PermuteTable(currImm, 3, 2, 1, 0, 7, 6, 5, 4);
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}
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if ((i & 0x10) != 0)
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{
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y = context.BitwiseNot(y);
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currImm = PermuteTable(currImm, 5, 4, 7, 6, 1, 0, 3, 2);
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}
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if ((i & 0x20) != 0)
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{
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z = context.BitwiseNot(z);
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currImm = PermuteTable(currImm, 6, 7, 4, 5, 2, 3, 0, 1);
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}
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Operand result = GetExpr(currImm, context, x, y, z);
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if (result != null)
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{
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return result;
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}
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Operand notResult = GetExpr((TruthTable)((~(int)currImm) & 0xff), context, x, y, z);
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if (notResult != null)
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{
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return context.BitwiseNot(notResult);
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}
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}
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return null;
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}
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private static Operand GetExpr(TruthTable imm, EmitterContext context, Operand x, Operand y, Operand z)
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{
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return imm switch
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{
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TruthTable.False => Const(0),
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TruthTable.True => Const(-1),
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TruthTable.In => x,
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TruthTable.And2 => context.BitwiseAnd(x, y),
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TruthTable.Or2 => context.BitwiseOr(x, y),
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TruthTable.Xor2 => context.BitwiseExclusiveOr(x, y),
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TruthTable.And3 => context.BitwiseAnd(x, context.BitwiseAnd(y, z)),
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TruthTable.Or3 => context.BitwiseOr(x, context.BitwiseOr(y, z)),
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TruthTable.XorAnd => context.BitwiseAnd(x, context.BitwiseExclusiveOr(y, z)),
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TruthTable.XorOr => context.BitwiseOr(x, context.BitwiseExclusiveOr(y, z)),
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TruthTable.OrAnd => context.BitwiseAnd(x, context.BitwiseOr(y, z)),
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TruthTable.AndOr => context.BitwiseOr(x, context.BitwiseAnd(y, z)),
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TruthTable.Onehot => context.BitwiseExclusiveOr(context.BitwiseOr(x, y), context.BitwiseOr(z, context.BitwiseAnd(x, y))),
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TruthTable.Majority => context.BitwiseAnd(context.BitwiseOr(x, y), context.BitwiseOr(z, context.BitwiseAnd(x, y))),
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TruthTable.InverseGamble => context.BitwiseOr(context.BitwiseExclusiveOr(x, y), context.BitwiseExclusiveOr(x, z)),
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TruthTable.Dot => context.BitwiseAnd(context.BitwiseExclusiveOr(x, z), context.BitwiseOr(context.BitwiseNot(y), z)),
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TruthTable.Mux => context.BitwiseOr(context.BitwiseAnd(x, y), context.BitwiseAnd(context.BitwiseNot(x), z)),
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TruthTable.AndXor => context.BitwiseExclusiveOr(x, context.BitwiseAnd(y, z)),
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TruthTable.OrXor => context.BitwiseExclusiveOr(x, context.BitwiseOr(y, z)),
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TruthTable.Xor3 => context.BitwiseExclusiveOr(x, context.BitwiseExclusiveOr(y, z)),
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_ => null
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};
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}
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private static TruthTable PermuteTable(TruthTable imm, int bit7, int bit6, int bit5, int bit4, int bit3, int bit2, int bit1, int bit0)
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{
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int result = 0;
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result |= (((int)imm >> 0) & 1) << bit0;
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result |= (((int)imm >> 1) & 1) << bit1;
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result |= (((int)imm >> 2) & 1) << bit2;
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result |= (((int)imm >> 3) & 1) << bit3;
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result |= (((int)imm >> 4) & 1) << bit4;
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result |= (((int)imm >> 5) & 1) << bit5;
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result |= (((int)imm >> 6) & 1) << bit6;
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result |= (((int)imm >> 7) & 1) << bit7;
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return (TruthTable)result;
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}
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}
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} |