Ryujinx/Ryujinx.HLE/HOS/Services/Time/Clock/StandardUserSystemClockCore.cs
Thomas Guillemard 54b79dffa8 Implement time:* 4.0.0 commands (#736)
* Abstract SteadyClockCore to follow Nintendo changes in 4.x

This is the ground work for 4.0.0 support

* Implement TickBasedSteadyClockCore

Preparation for the ephemeral clock.

* Refactor SystemClockCore to follow 4.0.0 changes

* Implement EphemeralNetworkSystemClock

* Implement GetSnapshotClock & GetSnapshotClockFromSystemClockContext

* Implement CalculateStandardUserSystemClockDifferenceByUser & CalculateSpanBetween

* Remove an outdated comment & unused import

* Fix a nit and GetClockSnapshot

* Address comment
2019-07-25 11:44:51 -03:00

92 lines
3.0 KiB
C#

using Ryujinx.HLE.HOS.Kernel.Threading;
namespace Ryujinx.HLE.HOS.Services.Time.Clock
{
class StandardUserSystemClockCore : SystemClockCore
{
private StandardLocalSystemClockCore _localSystemClockCore;
private StandardNetworkSystemClockCore _networkSystemClockCore;
private bool _autoCorrectionEnabled;
private static StandardUserSystemClockCore _instance;
public static StandardUserSystemClockCore Instance
{
get
{
if (_instance == null)
{
_instance = new StandardUserSystemClockCore(StandardLocalSystemClockCore.Instance, StandardNetworkSystemClockCore.Instance);
}
return _instance;
}
}
public StandardUserSystemClockCore(StandardLocalSystemClockCore localSystemClockCore, StandardNetworkSystemClockCore networkSystemClockCore) : base(localSystemClockCore.GetSteadyClockCore())
{
_localSystemClockCore = localSystemClockCore;
_networkSystemClockCore = networkSystemClockCore;
_autoCorrectionEnabled = false;
}
public override ResultCode Flush(SystemClockContext context)
{
return ResultCode.NotImplemented;
}
public override ResultCode GetSystemClockContext(KThread thread, out SystemClockContext context)
{
ResultCode result = ApplyAutomaticCorrection(thread, false);
context = new SystemClockContext();
if (result == ResultCode.Success)
{
return _localSystemClockCore.GetSystemClockContext(thread, out context);
}
return result;
}
public override ResultCode SetSystemClockContext(SystemClockContext context)
{
return ResultCode.NotImplemented;
}
private ResultCode ApplyAutomaticCorrection(KThread thread, bool autoCorrectionEnabled)
{
ResultCode result = ResultCode.Success;
if (_autoCorrectionEnabled != autoCorrectionEnabled && _networkSystemClockCore.IsClockSetup(thread))
{
result = _networkSystemClockCore.GetSystemClockContext(thread, out SystemClockContext context);
if (result == ResultCode.Success)
{
_localSystemClockCore.SetSystemClockContext(context);
}
}
return result;
}
public ResultCode SetAutomaticCorrectionEnabled(KThread thread, bool autoCorrectionEnabled)
{
ResultCode result = ApplyAutomaticCorrection(thread, autoCorrectionEnabled);
if (result == ResultCode.Success)
{
_autoCorrectionEnabled = autoCorrectionEnabled;
}
return result;
}
public bool IsAutomaticCorrectionEnabled()
{
return _autoCorrectionEnabled;
}
}
}