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Ryujinx/Ryujinx.Graphics.OpenGL/Image
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gdkchan a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829)
* Minor improvement to Vulkan pipeline state and bindings management

* Clean up buffer textures too

* Use glBindTextureUnit
2022-11-10 13:38:38 -03:00
..
FormatConverter.cs
Implement S8D24 texture format and tweak depth range detection (#2458)
2022-03-15 03:42:08 +01:00
ITextureInfo.cs
Fix intel view copy workaround. (#2216)
2021-04-17 22:16:28 +02:00
Sampler.cs
Add seamless cubemap flag in sampler parameters. (#1658)
2020-11-02 17:03:06 -03:00
TextureBase.cs
Minor improvement to Vulkan pipeline state and bindings management (#3829)
2022-11-10 13:38:38 -03:00
TextureBuffer.cs
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
2022-10-08 12:04:47 -03:00
TextureCopy.cs
OpenGL: Fix blit from non-multisample to multisample texture (#3596)
2022-09-19 16:12:56 -03:00
TextureCopyMS.cs
OpenGL: Fix blit from non-multisample to multisample texture (#3596)
2022-09-19 16:12:56 -03:00
TextureStorage.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
TextureView.cs
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723)
2022-11-02 18:17:19 -03:00
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