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	* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
		
			
				
	
	
		
			1385 lines
		
	
	
		
			48 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			1385 lines
		
	
	
		
			48 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
 | |
| using System.Collections;
 | |
| using System.Collections.Generic;
 | |
| using System.Diagnostics;
 | |
| using System.IO;
 | |
| 
 | |
| namespace Ryujinx.Graphics.Texture
 | |
| {
 | |
|     public class ASTCDecoderException : Exception
 | |
|     {
 | |
|         public ASTCDecoderException(string ExMsg) : base(ExMsg) { }
 | |
|     }
 | |
| 
 | |
|     //https://github.com/GammaUNC/FasTC/blob/master/ASTCEncoder/src/Decompressor.cpp
 | |
|     public static class ASTCDecoder
 | |
|     {
 | |
|         struct TexelWeightParams
 | |
|         {
 | |
|             public int  Width;
 | |
|             public int  Height;
 | |
|             public bool DualPlane;
 | |
|             public int  MaxWeight;
 | |
|             public bool Error;
 | |
|             public bool VoidExtentLDR;
 | |
|             public bool VoidExtentHDR;
 | |
| 
 | |
|             public int GetPackedBitSize()
 | |
|             {
 | |
|                 // How many indices do we have?
 | |
|                 int Indices = Height * Width;
 | |
| 
 | |
|                 if (DualPlane)
 | |
|                 {
 | |
|                     Indices *= 2;
 | |
|                 }
 | |
| 
 | |
|                 IntegerEncoded IntEncoded = IntegerEncoded.CreateEncoding(MaxWeight);
 | |
| 
 | |
|                 return IntEncoded.GetBitLength(Indices);
 | |
|             }
 | |
| 
 | |
|             public int GetNumWeightValues()
 | |
|             {
 | |
|                 int Ret = Width * Height;
 | |
| 
 | |
|                 if (DualPlane)
 | |
|                 {
 | |
|                     Ret *= 2;
 | |
|                 }
 | |
| 
 | |
|                 return Ret;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         public static byte[] DecodeToRGBA8888(
 | |
|             byte[] InputBuffer, 
 | |
|             int    BlockX, 
 | |
|             int    BlockY, 
 | |
|             int    BlockZ, 
 | |
|             int    X, 
 | |
|             int    Y, 
 | |
|             int    Z)
 | |
|         {
 | |
|             using (MemoryStream InputStream = new MemoryStream(InputBuffer))
 | |
|             {
 | |
|                 BinaryReader BinReader = new BinaryReader(InputStream);
 | |
| 
 | |
|                 if (BlockX > 12 || BlockY > 12)
 | |
|                 {
 | |
|                     throw new ASTCDecoderException("Block size unsupported!");
 | |
|                 }
 | |
| 
 | |
|                 if (BlockZ != 1 || Z != 1)
 | |
|                 {
 | |
|                     throw new ASTCDecoderException("3D compressed textures unsupported!");
 | |
|                 }
 | |
| 
 | |
|                 using (MemoryStream OutputStream = new MemoryStream())
 | |
|                 {
 | |
|                     int BlockIndex = 0;
 | |
| 
 | |
|                     for (int j = 0; j < Y; j += BlockY)
 | |
|                     {
 | |
|                         for (int i = 0; i < X; i += BlockX)
 | |
|                         {
 | |
|                             int[] DecompressedData = new int[144];
 | |
| 
 | |
|                             DecompressBlock(BinReader.ReadBytes(0x10), DecompressedData, BlockX, BlockY);
 | |
| 
 | |
|                             int DecompressedWidth = Math.Min(BlockX, X - i);
 | |
|                             int DecompressedHeight = Math.Min(BlockY, Y - j);
 | |
|                             int BaseOffsets = (j * X + i) * 4;
 | |
| 
 | |
|                             for (int jj = 0; jj < DecompressedHeight; jj++)
 | |
|                             {
 | |
|                                 OutputStream.Seek(BaseOffsets + jj * X * 4, SeekOrigin.Begin);
 | |
| 
 | |
|                                 byte[] OutputBuffer = new byte[DecompressedData.Length * sizeof(int)];
 | |
|                                 Buffer.BlockCopy(DecompressedData, 0, OutputBuffer, 0, OutputBuffer.Length);
 | |
| 
 | |
|                                 OutputStream.Write(OutputBuffer, jj * BlockX * 4, DecompressedWidth * 4);
 | |
|                             }
 | |
| 
 | |
|                             BlockIndex++;
 | |
|                         }
 | |
|                     }
 | |
| 
 | |
|                     return OutputStream.ToArray();
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         public static bool DecompressBlock(
 | |
|             byte[] InputBuffer, 
 | |
|             int[]  OutputBuffer, 
 | |
|             int    BlockWidth, 
 | |
|             int    BlockHeight)
 | |
|         {
 | |
|             BitArrayStream    BitStream   = new BitArrayStream(new BitArray(InputBuffer));
 | |
|             TexelWeightParams TexelParams = DecodeBlockInfo(BitStream);
 | |
| 
 | |
|             if (TexelParams.Error)
 | |
|             {
 | |
|                 throw new ASTCDecoderException("Invalid block mode");
 | |
|             }
 | |
| 
 | |
|             if (TexelParams.VoidExtentLDR)
 | |
|             {
 | |
|                 FillVoidExtentLDR(BitStream, OutputBuffer, BlockWidth, BlockHeight);
 | |
| 
 | |
|                 return true;
 | |
|             }
 | |
| 
 | |
|             if (TexelParams.VoidExtentHDR)
 | |
|             {
 | |
|                 throw new ASTCDecoderException("HDR void extent blocks are unsupported!");
 | |
|             }
 | |
| 
 | |
|             if (TexelParams.Width > BlockWidth)
 | |
|             {
 | |
|                 throw new ASTCDecoderException("Texel weight grid width should be smaller than block width");
 | |
|             }
 | |
| 
 | |
|             if (TexelParams.Height > BlockHeight)
 | |
|             {
 | |
|                 throw new ASTCDecoderException("Texel weight grid height should be smaller than block height");
 | |
|             }
 | |
| 
 | |
|             // Read num partitions
 | |
|             int NumberPartitions = BitStream.ReadBits(2) + 1;
 | |
|             Debug.Assert(NumberPartitions <= 4);
 | |
| 
 | |
|             if (NumberPartitions == 4 && TexelParams.DualPlane)
 | |
|             {
 | |
|                 throw new ASTCDecoderException("Dual plane mode is incompatible with four partition blocks");
 | |
|             }
 | |
| 
 | |
|             // Based on the number of partitions, read the color endpoint mode for
 | |
|             // each partition.
 | |
| 
 | |
|             // Determine partitions, partition index, and color endpoint modes
 | |
|             int    PlaneIndices      = -1;
 | |
|             int    PartitionIndex;
 | |
|             uint[] ColorEndpointMode = { 0, 0, 0, 0 };
 | |
| 
 | |
|             BitArrayStream ColorEndpointStream = new BitArrayStream(new BitArray(16 * 8));
 | |
| 
 | |
|             // Read extra config data...
 | |
|             uint BaseColorEndpointMode = 0;
 | |
| 
 | |
|             if (NumberPartitions == 1)
 | |
|             {
 | |
|                 ColorEndpointMode[0] = (uint)BitStream.ReadBits(4);
 | |
|                 PartitionIndex       = 0;
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 PartitionIndex        = BitStream.ReadBits(10);
 | |
|                 BaseColorEndpointMode = (uint)BitStream.ReadBits(6);
 | |
|             }
 | |
| 
 | |
|             uint BaseMode = (BaseColorEndpointMode & 3);
 | |
| 
 | |
|             // Remaining bits are color endpoint data...
 | |
|             int NumberWeightBits = TexelParams.GetPackedBitSize();
 | |
|             int RemainingBits    = 128 - NumberWeightBits - BitStream.Position;
 | |
| 
 | |
|             // Consider extra bits prior to texel data...
 | |
|             uint ExtraColorEndpointModeBits = 0;
 | |
| 
 | |
|             if (BaseMode != 0)
 | |
|             {
 | |
|                 switch (NumberPartitions)
 | |
|                 {
 | |
|                     case 2:  ExtraColorEndpointModeBits += 2; break;
 | |
|                     case 3:  ExtraColorEndpointModeBits += 5; break;
 | |
|                     case 4:  ExtraColorEndpointModeBits += 8; break;
 | |
|                     default: Debug.Assert(false); break;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             RemainingBits -= (int)ExtraColorEndpointModeBits;
 | |
| 
 | |
|             // Do we have a dual plane situation?
 | |
|             int PlaneSelectorBits = 0;
 | |
| 
 | |
|             if (TexelParams.DualPlane)
 | |
|             {
 | |
|                 PlaneSelectorBits = 2;
 | |
|             }
 | |
| 
 | |
|             RemainingBits -= PlaneSelectorBits;
 | |
| 
 | |
|             // Read color data...
 | |
|             int ColorDataBits = RemainingBits;
 | |
| 
 | |
|             while (RemainingBits > 0)
 | |
|             {
 | |
|                 int NumberBits = Math.Min(RemainingBits, 8);
 | |
|                 int Bits = BitStream.ReadBits(NumberBits);
 | |
|                 ColorEndpointStream.WriteBits(Bits, NumberBits);
 | |
|                 RemainingBits -= 8;
 | |
|             }
 | |
| 
 | |
|             // Read the plane selection bits
 | |
|             PlaneIndices = BitStream.ReadBits(PlaneSelectorBits);
 | |
| 
 | |
|             // Read the rest of the CEM
 | |
|             if (BaseMode != 0)
 | |
|             {
 | |
|                 uint ExtraColorEndpointMode = (uint)BitStream.ReadBits((int)ExtraColorEndpointModeBits);
 | |
|                 uint TempColorEndpointMode  = (ExtraColorEndpointMode << 6) | BaseColorEndpointMode;
 | |
|                 TempColorEndpointMode     >>= 2;
 | |
| 
 | |
|                 bool[] C = new bool[4];
 | |
| 
 | |
|                 for (int i = 0; i < NumberPartitions; i++)
 | |
|                 {
 | |
|                     C[i] = (TempColorEndpointMode & 1) != 0;
 | |
|                     TempColorEndpointMode >>= 1;
 | |
|                 }
 | |
| 
 | |
|                 byte[] M = new byte[4];
 | |
| 
 | |
|                 for (int i = 0; i < NumberPartitions; i++)
 | |
|                 {
 | |
|                     M[i] = (byte)(TempColorEndpointMode & 3);
 | |
|                     TempColorEndpointMode >>= 2;
 | |
|                     Debug.Assert(M[i] <= 3);
 | |
|                 }
 | |
| 
 | |
|                 for (int i = 0; i < NumberPartitions; i++)
 | |
|                 {
 | |
|                     ColorEndpointMode[i] = BaseMode;
 | |
|                     if (!(C[i])) ColorEndpointMode[i] -= 1;
 | |
|                     ColorEndpointMode[i] <<= 2;
 | |
|                     ColorEndpointMode[i] |= M[i];
 | |
|                 }
 | |
|             }
 | |
|             else if (NumberPartitions > 1)
 | |
|             {
 | |
|                 uint TempColorEndpointMode = BaseColorEndpointMode >> 2;
 | |
| 
 | |
|                 for (uint i = 0; i < NumberPartitions; i++)
 | |
|                 {
 | |
|                     ColorEndpointMode[i] = TempColorEndpointMode;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             // Make sure everything up till here is sane.
 | |
|             for (int i = 0; i < NumberPartitions; i++)
 | |
|             {
 | |
|                 Debug.Assert(ColorEndpointMode[i] < 16);
 | |
|             }
 | |
|             Debug.Assert(BitStream.Position + TexelParams.GetPackedBitSize() == 128);
 | |
| 
 | |
|             // Decode both color data and texel weight data
 | |
|             int[] ColorValues = new int[32]; // Four values * two endpoints * four maximum partitions
 | |
|             DecodeColorValues(ColorValues, ColorEndpointStream.ToByteArray(), ColorEndpointMode, NumberPartitions, ColorDataBits);
 | |
| 
 | |
|             ASTCPixel[][] EndPoints = new ASTCPixel[4][];
 | |
|             EndPoints[0] = new ASTCPixel[2];
 | |
|             EndPoints[1] = new ASTCPixel[2];
 | |
|             EndPoints[2] = new ASTCPixel[2];
 | |
|             EndPoints[3] = new ASTCPixel[2];
 | |
| 
 | |
|             int ColorValuesPosition = 0;
 | |
| 
 | |
|             for (int i = 0; i < NumberPartitions; i++)
 | |
|             {
 | |
|                 ComputeEndpoints(EndPoints[i], ColorValues, ColorEndpointMode[i], ref ColorValuesPosition);
 | |
|             }
 | |
| 
 | |
|             // Read the texel weight data.
 | |
|             byte[] TexelWeightData = (byte[])InputBuffer.Clone();
 | |
| 
 | |
|             // Reverse everything
 | |
|             for (int i = 0; i < 8; i++)
 | |
|             {
 | |
|                 byte a = ReverseByte(TexelWeightData[i]);
 | |
|                 byte b = ReverseByte(TexelWeightData[15 - i]);
 | |
| 
 | |
|                 TexelWeightData[i]      = b;
 | |
|                 TexelWeightData[15 - i] = a;
 | |
|             }
 | |
| 
 | |
|             // Make sure that higher non-texel bits are set to zero
 | |
|             int ClearByteStart                   = (TexelParams.GetPackedBitSize() >> 3) + 1;
 | |
|             TexelWeightData[ClearByteStart - 1] &= (byte)((1 << (TexelParams.GetPackedBitSize() % 8)) - 1);
 | |
| 
 | |
|             int cLen = 16 - ClearByteStart;
 | |
|             for (int i = ClearByteStart; i < ClearByteStart + cLen; i++) TexelWeightData[i] = 0;
 | |
| 
 | |
|             List<IntegerEncoded> TexelWeightValues = new List<IntegerEncoded>();
 | |
|             BitArrayStream WeightBitStream         = new BitArrayStream(new BitArray(TexelWeightData));
 | |
| 
 | |
|             IntegerEncoded.DecodeIntegerSequence(TexelWeightValues, WeightBitStream, TexelParams.MaxWeight, TexelParams.GetNumWeightValues());
 | |
|             
 | |
|             // Blocks can be at most 12x12, so we can have as many as 144 weights
 | |
|             int[][] Weights = new int[2][];
 | |
|             Weights[0] = new int[144];
 | |
|             Weights[1] = new int[144];
 | |
| 
 | |
|             UnquantizeTexelWeights(Weights, TexelWeightValues, TexelParams, BlockWidth, BlockHeight);
 | |
| 
 | |
|             // Now that we have endpoints and weights, we can interpolate and generate
 | |
|             // the proper decoding...
 | |
|             for (int j = 0; j < BlockHeight; j++)
 | |
|             {
 | |
|                 for (int i = 0; i < BlockWidth; i++)
 | |
|                 {
 | |
|                     int Partition = Select2DPartition(PartitionIndex, i, j, NumberPartitions, ((BlockHeight * BlockWidth) < 32));
 | |
|                     Debug.Assert(Partition < NumberPartitions);
 | |
| 
 | |
|                     ASTCPixel Pixel = new ASTCPixel(0, 0, 0, 0);
 | |
|                     for (int Component = 0; Component < 4; Component++)
 | |
|                     {
 | |
|                         int Component0 = EndPoints[Partition][0].GetComponent(Component);
 | |
|                         Component0     = BitArrayStream.Replicate(Component0, 8, 16);
 | |
|                         int Component1 = EndPoints[Partition][1].GetComponent(Component);
 | |
|                         Component1     = BitArrayStream.Replicate(Component1, 8, 16);
 | |
| 
 | |
|                         int Plane = 0;
 | |
| 
 | |
|                         if (TexelParams.DualPlane && (((PlaneIndices + 1) & 3) == Component))
 | |
|                         {
 | |
|                             Plane = 1;
 | |
|                         }
 | |
| 
 | |
|                         int Weight = Weights[Plane][j * BlockWidth + i];
 | |
|                         int FinalComponent = (Component0 * (64 - Weight) + Component1 * Weight + 32) / 64;
 | |
| 
 | |
|                         if (FinalComponent == 65535)
 | |
|                         {
 | |
|                             Pixel.SetComponent(Component, 255);
 | |
|                         }
 | |
|                         else
 | |
|                         {
 | |
|                             double FinalComponentFloat = FinalComponent;
 | |
|                             Pixel.SetComponent(Component, (int)(255.0 * (FinalComponentFloat / 65536.0) + 0.5));
 | |
|                         }
 | |
|                     }
 | |
| 
 | |
|                     OutputBuffer[j * BlockWidth + i] = Pixel.Pack();
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             return true;
 | |
|         }
 | |
| 
 | |
|         private static int Select2DPartition(int Seed, int X, int Y, int PartitionCount, bool IsSmallBlock)
 | |
|         {
 | |
|             return SelectPartition(Seed, X, Y, 0, PartitionCount, IsSmallBlock);
 | |
|         }
 | |
| 
 | |
|         private static int SelectPartition(int Seed, int X, int Y, int Z, int PartitionCount, bool IsSmallBlock)
 | |
|         {
 | |
|             if (PartitionCount == 1)
 | |
|             {
 | |
|                 return 0;
 | |
|             }
 | |
| 
 | |
|             if (IsSmallBlock)
 | |
|             {
 | |
|                 X <<= 1;
 | |
|                 Y <<= 1;
 | |
|                 Z <<= 1;
 | |
|             }
 | |
| 
 | |
|             Seed += (PartitionCount - 1) * 1024;
 | |
| 
 | |
|             int  RightNum = Hash52((uint)Seed);
 | |
|             byte Seed01   = (byte)(RightNum & 0xF);
 | |
|             byte Seed02   = (byte)((RightNum >> 4) & 0xF);
 | |
|             byte Seed03   = (byte)((RightNum >> 8) & 0xF);
 | |
|             byte Seed04   = (byte)((RightNum >> 12) & 0xF);
 | |
|             byte Seed05   = (byte)((RightNum >> 16) & 0xF);
 | |
|             byte Seed06   = (byte)((RightNum >> 20) & 0xF);
 | |
|             byte Seed07   = (byte)((RightNum >> 24) & 0xF);
 | |
|             byte Seed08   = (byte)((RightNum >> 28) & 0xF);
 | |
|             byte Seed09   = (byte)((RightNum >> 18) & 0xF);
 | |
|             byte Seed10   = (byte)((RightNum >> 22) & 0xF);
 | |
|             byte Seed11   = (byte)((RightNum >> 26) & 0xF);
 | |
|             byte Seed12   = (byte)(((RightNum >> 30) | (RightNum << 2)) & 0xF);
 | |
| 
 | |
|             Seed01 *= Seed01; Seed02 *= Seed02;
 | |
|             Seed03 *= Seed03; Seed04 *= Seed04;
 | |
|             Seed05 *= Seed05; Seed06 *= Seed06;
 | |
|             Seed07 *= Seed07; Seed08 *= Seed08;
 | |
|             Seed09 *= Seed09; Seed10 *= Seed10;
 | |
|             Seed11 *= Seed11; Seed12 *= Seed12;
 | |
| 
 | |
|             int SeedHash1, SeedHash2, SeedHash3;
 | |
| 
 | |
|             if ((Seed & 1) != 0)
 | |
|             {
 | |
|                 SeedHash1 = (Seed & 2) != 0 ? 4 : 5;
 | |
|                 SeedHash2 = (PartitionCount == 3) ? 6 : 5;
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 SeedHash1 = (PartitionCount == 3) ? 6 : 5;
 | |
|                 SeedHash2 = (Seed & 2) != 0 ? 4 : 5;
 | |
|             }
 | |
| 
 | |
|             SeedHash3 = (Seed & 0x10) != 0 ? SeedHash1 : SeedHash2;
 | |
| 
 | |
|             Seed01 >>= SeedHash1; Seed02 >>= SeedHash2; Seed03 >>= SeedHash1; Seed04 >>= SeedHash2;
 | |
|             Seed05 >>= SeedHash1; Seed06 >>= SeedHash2; Seed07 >>= SeedHash1; Seed08 >>= SeedHash2;
 | |
|             Seed09 >>= SeedHash3; Seed10 >>= SeedHash3; Seed11 >>= SeedHash3; Seed12 >>= SeedHash3;
 | |
| 
 | |
|             int a = Seed01 * X + Seed02 * Y + Seed11 * Z + (RightNum >> 14);
 | |
|             int b = Seed03 * X + Seed04 * Y + Seed12 * Z + (RightNum >> 10);
 | |
|             int c = Seed05 * X + Seed06 * Y + Seed09 * Z + (RightNum >> 6);
 | |
|             int d = Seed07 * X + Seed08 * Y + Seed10 * Z + (RightNum >> 2);
 | |
| 
 | |
|             a &= 0x3F; b &= 0x3F; c &= 0x3F; d &= 0x3F;
 | |
| 
 | |
|             if (PartitionCount < 4) d = 0;
 | |
|             if (PartitionCount < 3) c = 0;
 | |
| 
 | |
|             if (a >= b && a >= c && a >= d) return 0;
 | |
|             else if (b >= c && b >= d) return 1;
 | |
|             else if (c >= d) return 2;
 | |
|             return 3;
 | |
|         }
 | |
| 
 | |
|         static int Hash52(uint Val)
 | |
|         {
 | |
|             Val ^= Val >> 15; Val -= Val << 17; Val += Val << 7; Val += Val << 4;
 | |
|             Val ^= Val >> 5;  Val += Val << 16; Val ^= Val >> 7; Val ^= Val >> 3;
 | |
|             Val ^= Val << 6;  Val ^= Val >> 17;
 | |
| 
 | |
|             return (int)Val;
 | |
|         }
 | |
| 
 | |
|         static void UnquantizeTexelWeights(
 | |
|             int[][]              OutputBuffer, 
 | |
|             List<IntegerEncoded> Weights, 
 | |
|             TexelWeightParams    TexelParams, 
 | |
|             int                  BlockWidth, 
 | |
|             int                  BlockHeight)
 | |
|         {
 | |
|             int WeightIndices   = 0;
 | |
|             int[][] Unquantized = new int[2][];
 | |
|             Unquantized[0]      = new int[144];
 | |
|             Unquantized[1]      = new int[144];
 | |
| 
 | |
|             for (int i = 0; i < Weights.Count; i++)
 | |
|             {
 | |
|                 Unquantized[0][WeightIndices] = UnquantizeTexelWeight(Weights[i]);
 | |
| 
 | |
|                 if (TexelParams.DualPlane)
 | |
|                 {
 | |
|                     i++;
 | |
|                     Unquantized[1][WeightIndices] = UnquantizeTexelWeight(Weights[i]);
 | |
| 
 | |
|                     if (i == Weights.Count)
 | |
|                     {
 | |
|                         break;
 | |
|                     }
 | |
|                 }
 | |
| 
 | |
|                 if (++WeightIndices >= (TexelParams.Width * TexelParams.Height)) break;
 | |
|             }
 | |
| 
 | |
|             // Do infill if necessary (Section C.2.18) ...
 | |
|             int Ds = (1024 + (BlockWidth / 2)) / (BlockWidth - 1);
 | |
|             int Dt = (1024 + (BlockHeight / 2)) / (BlockHeight - 1);
 | |
| 
 | |
|             int PlaneScale = TexelParams.DualPlane ? 2 : 1;
 | |
| 
 | |
|             for (int Plane = 0; Plane < PlaneScale; Plane++)
 | |
|             {
 | |
|                 for (int t = 0; t < BlockHeight; t++)
 | |
|                 {
 | |
|                     for (int s = 0; s < BlockWidth; s++)
 | |
|                     {
 | |
|                         int cs = Ds * s;
 | |
|                         int ct = Dt * t;
 | |
| 
 | |
|                         int gs = (cs * (TexelParams.Width - 1) + 32) >> 6;
 | |
|                         int gt = (ct * (TexelParams.Height - 1) + 32) >> 6;
 | |
| 
 | |
|                         int js = gs >> 4;
 | |
|                         int fs = gs & 0xF;
 | |
| 
 | |
|                         int jt = gt >> 4;
 | |
|                         int ft = gt & 0x0F;
 | |
| 
 | |
|                         int w11 = (fs * ft + 8) >> 4;
 | |
|                         int w10 = ft - w11;
 | |
|                         int w01 = fs - w11;
 | |
|                         int w00 = 16 - fs - ft + w11;
 | |
| 
 | |
|                         int v0 = js + jt * TexelParams.Width;
 | |
| 
 | |
|                         int p00 = 0;
 | |
|                         int p01 = 0;
 | |
|                         int p10 = 0;
 | |
|                         int p11 = 0;
 | |
| 
 | |
|                         if (v0 < (TexelParams.Width * TexelParams.Height))
 | |
|                         {
 | |
|                             p00 = Unquantized[Plane][v0];
 | |
|                         }
 | |
| 
 | |
|                         if (v0 + 1 < (TexelParams.Width * TexelParams.Height))
 | |
|                         {
 | |
|                             p01 = Unquantized[Plane][v0 + 1];
 | |
|                         }
 | |
|                         
 | |
|                         if (v0 + TexelParams.Width < (TexelParams.Width * TexelParams.Height))
 | |
|                         {
 | |
|                             p10 = Unquantized[Plane][v0 + TexelParams.Width];
 | |
|                         }
 | |
|                         
 | |
|                         if (v0 + TexelParams.Width + 1 < (TexelParams.Width * TexelParams.Height))
 | |
|                         {
 | |
|                             p11 = Unquantized[Plane][v0 + TexelParams.Width + 1];
 | |
|                         }
 | |
| 
 | |
|                         OutputBuffer[Plane][t * BlockWidth + s] = (p00 * w00 + p01 * w01 + p10 * w10 + p11 * w11 + 8) >> 4;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         static int UnquantizeTexelWeight(IntegerEncoded IntEncoded)
 | |
|         {
 | |
|             int BitValue  = IntEncoded.BitValue;
 | |
|             int BitLength = IntEncoded.NumberBits;
 | |
| 
 | |
|             int A = BitArrayStream.Replicate(BitValue & 1, 1, 7);
 | |
|             int B = 0, C = 0, D = 0;
 | |
| 
 | |
|             int Result = 0;
 | |
| 
 | |
|             switch (IntEncoded.GetEncoding())
 | |
|             {
 | |
|                 case IntegerEncoded.EIntegerEncoding.JustBits:
 | |
|                     Result = BitArrayStream.Replicate(BitValue, BitLength, 6);
 | |
|                     break;
 | |
| 
 | |
|                 case IntegerEncoded.EIntegerEncoding.Trit:
 | |
|                 {
 | |
|                     D = IntEncoded.TritValue;
 | |
|                     Debug.Assert(D < 3);
 | |
| 
 | |
|                     switch (BitLength)
 | |
|                     {
 | |
|                         case 0:
 | |
|                         {
 | |
|                             int[] Results = { 0, 32, 63 };
 | |
|                             Result = Results[D];
 | |
| 
 | |
|                             break;
 | |
|                         }
 | |
| 
 | |
|                         case 1:
 | |
|                         {
 | |
|                             C = 50;
 | |
|                             break;
 | |
|                         }
 | |
| 
 | |
|                         case 2:
 | |
|                         {
 | |
|                             C = 23;
 | |
|                             int b = (BitValue >> 1) & 1;
 | |
|                             B = (b << 6) | (b << 2) | b;
 | |
| 
 | |
|                             break;
 | |
|                         }
 | |
| 
 | |
|                         case 3:
 | |
|                         {
 | |
|                             C = 11;
 | |
|                             int cb = (BitValue >> 1) & 3;
 | |
|                             B = (cb << 5) | cb;
 | |
| 
 | |
|                             break;
 | |
|                         }
 | |
| 
 | |
|                         default:
 | |
|                             throw new ASTCDecoderException("Invalid trit encoding for texel weight");
 | |
|                     }
 | |
| 
 | |
|                     break;
 | |
|                 }    
 | |
| 
 | |
|                 case IntegerEncoded.EIntegerEncoding.Quint:
 | |
|                 {
 | |
|                     D = IntEncoded.QuintValue;
 | |
|                     Debug.Assert(D < 5);
 | |
| 
 | |
|                     switch (BitLength)
 | |
|                     {
 | |
|                         case 0:
 | |
|                         {
 | |
|                             int[] Results = { 0, 16, 32, 47, 63 };
 | |
|                             Result = Results[D];
 | |
| 
 | |
|                             break;
 | |
|                         }
 | |
| 
 | |
|                         case 1:
 | |
|                         {
 | |
|                             C = 28;
 | |
| 
 | |
|                             break;
 | |
|                         }
 | |
| 
 | |
|                         case 2:
 | |
|                         {
 | |
|                             C = 13;
 | |
|                             int b = (BitValue >> 1) & 1;
 | |
|                             B = (b << 6) | (b << 1);
 | |
| 
 | |
|                             break;
 | |
|                         }
 | |
|                                 
 | |
|                         default:
 | |
|                             throw new ASTCDecoderException("Invalid quint encoding for texel weight");
 | |
|                     }
 | |
| 
 | |
|                     break;
 | |
|                 }    
 | |
|             }
 | |
| 
 | |
|             if (IntEncoded.GetEncoding() != IntegerEncoded.EIntegerEncoding.JustBits && BitLength > 0)
 | |
|             {
 | |
|                 // Decode the value...
 | |
|                 Result  = D * C + B;
 | |
|                 Result ^= A;
 | |
|                 Result  = (A & 0x20) | (Result >> 2);
 | |
|             }
 | |
| 
 | |
|             Debug.Assert(Result < 64);
 | |
| 
 | |
|             // Change from [0,63] to [0,64]
 | |
|             if (Result > 32)
 | |
|             {
 | |
|                 Result += 1;
 | |
|             }
 | |
| 
 | |
|             return Result;
 | |
|         }
 | |
| 
 | |
|         static byte ReverseByte(byte b)
 | |
|         {
 | |
|             // Taken from http://graphics.stanford.edu/~seander/bithacks.html#ReverseByteWith64Bits
 | |
|             return (byte)((((b) * 0x80200802L) & 0x0884422110L) * 0x0101010101L >> 32);
 | |
|         }
 | |
| 
 | |
|         static uint[] ReadUintColorValues(int Number, int[] ColorValues, ref int ColorValuesPosition)
 | |
|         {
 | |
|             uint[] Ret = new uint[Number];
 | |
| 
 | |
|             for (int i = 0; i < Number; i++)
 | |
|             {
 | |
|                 Ret[i] = (uint)ColorValues[ColorValuesPosition++];
 | |
|             }
 | |
| 
 | |
|             return Ret;
 | |
|         }
 | |
| 
 | |
|         static int[] ReadIntColorValues(int Number, int[] ColorValues, ref int ColorValuesPosition)
 | |
|         {
 | |
|             int[] Ret = new int[Number];
 | |
| 
 | |
|             for (int i = 0; i < Number; i++)
 | |
|             {
 | |
|                 Ret[i] = ColorValues[ColorValuesPosition++];
 | |
|             }
 | |
| 
 | |
|             return Ret;
 | |
|         }
 | |
| 
 | |
|         static void ComputeEndpoints(
 | |
|             ASTCPixel[] EndPoints, 
 | |
|             int[]       ColorValues, 
 | |
|             uint        ColorEndpointMode, 
 | |
|             ref int     ColorValuesPosition)
 | |
|         {
 | |
|             switch (ColorEndpointMode)
 | |
|             {
 | |
|                 case 0:
 | |
|                 {
 | |
|                     uint[] Val = ReadUintColorValues(2, ColorValues, ref ColorValuesPosition);
 | |
| 
 | |
|                     EndPoints[0] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[0], (short)Val[0]);
 | |
|                     EndPoints[1] = new ASTCPixel(0xFF, (short)Val[1], (short)Val[1], (short)Val[1]);
 | |
| 
 | |
|                     break;
 | |
|                 }
 | |
|                     
 | |
| 
 | |
|                 case 1:
 | |
|                 {
 | |
|                     uint[] Val = ReadUintColorValues(2, ColorValues, ref ColorValuesPosition);
 | |
|                     int L0     = (int)((Val[0] >> 2) | (Val[1] & 0xC0));
 | |
|                     int L1     = (int)Math.Max(L0 + (Val[1] & 0x3F), 0xFFU);
 | |
| 
 | |
|                     EndPoints[0] = new ASTCPixel(0xFF, (short)L0, (short)L0, (short)L0);
 | |
|                     EndPoints[1] = new ASTCPixel(0xFF, (short)L1, (short)L1, (short)L1);
 | |
| 
 | |
|                     break;
 | |
|                 }
 | |
| 
 | |
|                 case 4:
 | |
|                 {
 | |
|                     uint[] Val = ReadUintColorValues(4, ColorValues, ref ColorValuesPosition);
 | |
| 
 | |
|                     EndPoints[0] = new ASTCPixel((short)Val[2], (short)Val[0], (short)Val[0], (short)Val[0]);
 | |
|                     EndPoints[1] = new ASTCPixel((short)Val[3], (short)Val[1], (short)Val[1], (short)Val[1]);
 | |
| 
 | |
|                     break;
 | |
|                 }
 | |
| 
 | |
|                 case 5:
 | |
|                 {
 | |
|                     int[] Val = ReadIntColorValues(4, ColorValues, ref ColorValuesPosition);
 | |
| 
 | |
|                     BitArrayStream.BitTransferSigned(ref Val[1], ref Val[0]);
 | |
|                     BitArrayStream.BitTransferSigned(ref Val[3], ref Val[2]);
 | |
| 
 | |
|                     EndPoints[0] = new ASTCPixel((short)Val[2], (short)Val[0], (short)Val[0], (short)Val[0]);
 | |
|                     EndPoints[1] = new ASTCPixel((short)(Val[2] + Val[3]), (short)(Val[0] + Val[1]), (short)(Val[0] + Val[1]), (short)(Val[0] + Val[1]));
 | |
| 
 | |
|                     EndPoints[0].ClampByte();
 | |
|                     EndPoints[1].ClampByte();
 | |
| 
 | |
|                     break;
 | |
|                 }
 | |
| 
 | |
|                 case 6:
 | |
|                 {
 | |
|                     uint[] Val = ReadUintColorValues(4, ColorValues, ref ColorValuesPosition);
 | |
| 
 | |
|                     EndPoints[0] = new ASTCPixel(0xFF, (short)(Val[0] * Val[3] >> 8), (short)(Val[1] * Val[3] >> 8), (short)(Val[2] * Val[3] >> 8));
 | |
|                     EndPoints[1] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[1], (short)Val[2]);
 | |
| 
 | |
|                     break;
 | |
|                 }
 | |
| 
 | |
|                 case 8:
 | |
|                 {
 | |
|                     uint[] Val = ReadUintColorValues(6, ColorValues, ref ColorValuesPosition);
 | |
| 
 | |
|                     if (Val[1] + Val[3] + Val[5] >= Val[0] + Val[2] + Val[4])
 | |
|                     {
 | |
|                         EndPoints[0] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[2], (short)Val[4]);
 | |
|                         EndPoints[1] = new ASTCPixel(0xFF, (short)Val[1], (short)Val[3], (short)Val[5]);
 | |
|                     }
 | |
|                     else
 | |
|                     {
 | |
|                         EndPoints[0] = ASTCPixel.BlueContract(0xFF, (short)Val[1], (short)Val[3], (short)Val[5]);
 | |
|                         EndPoints[1] = ASTCPixel.BlueContract(0xFF, (short)Val[0], (short)Val[2], (short)Val[4]);
 | |
|                     }
 | |
| 
 | |
|                     break;
 | |
|                 }
 | |
| 
 | |
|                 case 9:
 | |
|                 {
 | |
|                     int[] Val = ReadIntColorValues(6, ColorValues, ref ColorValuesPosition);
 | |
| 
 | |
|                     BitArrayStream.BitTransferSigned(ref Val[1], ref Val[0]);
 | |
|                     BitArrayStream.BitTransferSigned(ref Val[3], ref Val[2]);
 | |
|                     BitArrayStream.BitTransferSigned(ref Val[5], ref Val[4]);
 | |
| 
 | |
|                     if (Val[1] + Val[3] + Val[5] >= 0)
 | |
|                     {
 | |
|                         EndPoints[0] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[2], (short)Val[4]);
 | |
|                         EndPoints[1] = new ASTCPixel(0xFF, (short)(Val[0] + Val[1]), (short)(Val[2] + Val[3]), (short)(Val[4] + Val[5]));
 | |
|                     }
 | |
|                     else
 | |
|                     {
 | |
|                         EndPoints[0] = ASTCPixel.BlueContract(0xFF, Val[0] + Val[1], Val[2] + Val[3], Val[4] + Val[5]);
 | |
|                         EndPoints[1] = ASTCPixel.BlueContract(0xFF, Val[0], Val[2], Val[4]);
 | |
|                     }
 | |
| 
 | |
|                     EndPoints[0].ClampByte();
 | |
|                     EndPoints[1].ClampByte();
 | |
| 
 | |
|                     break;
 | |
|                 }
 | |
| 
 | |
|                 case 10:
 | |
|                 {
 | |
|                     uint[] Val = ReadUintColorValues(6, ColorValues, ref ColorValuesPosition);
 | |
| 
 | |
|                     EndPoints[0] = new ASTCPixel((short)Val[4], (short)(Val[0] * Val[3] >> 8), (short)(Val[1] * Val[3] >> 8), (short)(Val[2] * Val[3] >> 8));
 | |
|                     EndPoints[1] = new ASTCPixel((short)Val[5], (short)Val[0], (short)Val[1], (short)Val[2]);
 | |
| 
 | |
|                     break;
 | |
|                 }
 | |
| 
 | |
|                 case 12:
 | |
|                 {
 | |
|                     uint[] Val = ReadUintColorValues(8, ColorValues, ref ColorValuesPosition);
 | |
| 
 | |
|                     if (Val[1] + Val[3] + Val[5] >= Val[0] + Val[2] + Val[4])
 | |
|                     {
 | |
|                         EndPoints[0] = new ASTCPixel((short)Val[6], (short)Val[0], (short)Val[2], (short)Val[4]);
 | |
|                         EndPoints[1] = new ASTCPixel((short)Val[7], (short)Val[1], (short)Val[3], (short)Val[5]);
 | |
|                     }
 | |
|                     else
 | |
|                     {
 | |
|                         EndPoints[0] = ASTCPixel.BlueContract((short)Val[7], (short)Val[1], (short)Val[3], (short)Val[5]);
 | |
|                         EndPoints[1] = ASTCPixel.BlueContract((short)Val[6], (short)Val[0], (short)Val[2], (short)Val[4]);
 | |
|                     }
 | |
| 
 | |
|                     break;
 | |
|                 }
 | |
| 
 | |
|                 case 13:
 | |
|                 {
 | |
|                     int[] Val = ReadIntColorValues(8, ColorValues, ref ColorValuesPosition);
 | |
| 
 | |
|                     BitArrayStream.BitTransferSigned(ref Val[1], ref Val[0]);
 | |
|                     BitArrayStream.BitTransferSigned(ref Val[3], ref Val[2]);
 | |
|                     BitArrayStream.BitTransferSigned(ref Val[5], ref Val[4]);
 | |
|                     BitArrayStream.BitTransferSigned(ref Val[7], ref Val[6]);
 | |
| 
 | |
|                     if (Val[1] + Val[3] + Val[5] >= 0)
 | |
|                     {
 | |
|                         EndPoints[0] = new ASTCPixel((short)Val[6], (short)Val[0], (short)Val[2], (short)Val[4]);
 | |
|                         EndPoints[1] = new ASTCPixel((short)(Val[7] + Val[6]), (short)(Val[0] + Val[1]), (short)(Val[2] + Val[3]), (short)(Val[4] + Val[5]));
 | |
|                     }
 | |
|                     else
 | |
|                     {
 | |
|                         EndPoints[0] = ASTCPixel.BlueContract(Val[6] + Val[7], Val[0] + Val[1], Val[2] + Val[3], Val[4] + Val[5]);
 | |
|                         EndPoints[1] = ASTCPixel.BlueContract(Val[6], Val[0], Val[2], Val[4]);
 | |
|                     }
 | |
| 
 | |
|                     EndPoints[0].ClampByte();
 | |
|                     EndPoints[1].ClampByte();
 | |
| 
 | |
|                     break;
 | |
|                 }
 | |
| 
 | |
|                 default:
 | |
|                     throw new ASTCDecoderException("Unsupported color endpoint mode (is it HDR?)");
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         static void DecodeColorValues(
 | |
|             int[]  OutputValues, 
 | |
|             byte[] InputData, 
 | |
|             uint[] Modes, 
 | |
|             int    NumberPartitions, 
 | |
|             int    NumberBitsForColorData)
 | |
|         {
 | |
|             // First figure out how many color values we have
 | |
|             int NumberValues = 0;
 | |
| 
 | |
|             for (int i = 0; i < NumberPartitions; i++)
 | |
|             {
 | |
|                 NumberValues += (int)((Modes[i] >> 2) + 1) << 1;
 | |
|             }
 | |
| 
 | |
|             // Then based on the number of values and the remaining number of bits,
 | |
|             // figure out the max value for each of them...
 | |
|             int Range = 256;
 | |
| 
 | |
|             while (--Range > 0)
 | |
|             {
 | |
|                 IntegerEncoded IntEncoded = IntegerEncoded.CreateEncoding(Range);
 | |
|                 int BitLength             = IntEncoded.GetBitLength(NumberValues);
 | |
| 
 | |
|                 if (BitLength <= NumberBitsForColorData)
 | |
|                 {
 | |
|                     // Find the smallest possible range that matches the given encoding
 | |
|                     while (--Range > 0)
 | |
|                     {
 | |
|                         IntegerEncoded NewIntEncoded = IntegerEncoded.CreateEncoding(Range);
 | |
|                         if (!NewIntEncoded.MatchesEncoding(IntEncoded))
 | |
|                         {
 | |
|                             break;
 | |
|                         }
 | |
|                     }
 | |
| 
 | |
|                     // Return to last matching range.
 | |
|                     Range++;
 | |
|                     break;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             // We now have enough to decode our integer sequence.
 | |
|             List<IntegerEncoded> IntegerEncodedSequence = new List<IntegerEncoded>();
 | |
|             BitArrayStream ColorBitStream               = new BitArrayStream(new BitArray(InputData));
 | |
| 
 | |
|             IntegerEncoded.DecodeIntegerSequence(IntegerEncodedSequence, ColorBitStream, Range, NumberValues);
 | |
| 
 | |
|             // Once we have the decoded values, we need to dequantize them to the 0-255 range
 | |
|             // This procedure is outlined in ASTC spec C.2.13
 | |
|             int OutputIndices = 0;
 | |
| 
 | |
|             foreach (IntegerEncoded IntEncoded in IntegerEncodedSequence)
 | |
|             {
 | |
|                 int BitLength = IntEncoded.NumberBits;
 | |
|                 int BitValue  = IntEncoded.BitValue;
 | |
| 
 | |
|                 Debug.Assert(BitLength >= 1);
 | |
| 
 | |
|                 int A = 0, B = 0, C = 0, D = 0;
 | |
|                 // A is just the lsb replicated 9 times.
 | |
|                 A = BitArrayStream.Replicate(BitValue & 1, 1, 9);
 | |
| 
 | |
|                 switch (IntEncoded.GetEncoding())
 | |
|                 {
 | |
|                     case IntegerEncoded.EIntegerEncoding.JustBits:
 | |
|                     {
 | |
|                         OutputValues[OutputIndices++] = BitArrayStream.Replicate(BitValue, BitLength, 8);
 | |
| 
 | |
|                         break;
 | |
|                     }
 | |
| 
 | |
|                     case IntegerEncoded.EIntegerEncoding.Trit:
 | |
|                     {
 | |
|                         D = IntEncoded.TritValue;
 | |
| 
 | |
|                         switch (BitLength)
 | |
|                         {
 | |
|                             case 1:
 | |
|                             {
 | |
|                                 C = 204;
 | |
| 
 | |
|                                 break;
 | |
|                             }
 | |
|                                     
 | |
|                             case 2:
 | |
|                             {
 | |
|                                 C = 93;
 | |
|                                 // B = b000b0bb0
 | |
|                                 int b = (BitValue >> 1) & 1;
 | |
|                                 B = (b << 8) | (b << 4) | (b << 2) | (b << 1);
 | |
| 
 | |
|                                 break;
 | |
|                             }
 | |
| 
 | |
|                             case 3:
 | |
|                             {
 | |
|                                 C = 44;
 | |
|                                 // B = cb000cbcb
 | |
|                                 int cb = (BitValue >> 1) & 3;
 | |
|                                 B = (cb << 7) | (cb << 2) | cb;
 | |
| 
 | |
|                                 break;
 | |
|                             }
 | |
|                                     
 | |
| 
 | |
|                             case 4:
 | |
|                             {
 | |
|                                 C = 22;
 | |
|                                 // B = dcb000dcb
 | |
|                                 int dcb = (BitValue >> 1) & 7;
 | |
|                                 B = (dcb << 6) | dcb;
 | |
| 
 | |
|                                 break;
 | |
|                             }
 | |
| 
 | |
|                             case 5:
 | |
|                             {
 | |
|                                 C = 11;
 | |
|                                 // B = edcb000ed
 | |
|                                 int edcb = (BitValue >> 1) & 0xF;
 | |
|                                 B = (edcb << 5) | (edcb >> 2);
 | |
| 
 | |
|                                 break;
 | |
|                             }
 | |
| 
 | |
|                             case 6:
 | |
|                             {
 | |
|                                 C = 5;
 | |
|                                 // B = fedcb000f
 | |
|                                 int fedcb = (BitValue >> 1) & 0x1F;
 | |
|                                 B = (fedcb << 4) | (fedcb >> 4);
 | |
| 
 | |
|                                 break;
 | |
|                             }
 | |
| 
 | |
|                             default:
 | |
|                                 throw new ASTCDecoderException("Unsupported trit encoding for color values!");
 | |
|                         }
 | |
| 
 | |
|                         break;
 | |
|                     }
 | |
|                         
 | |
|                     case IntegerEncoded.EIntegerEncoding.Quint:
 | |
|                     {
 | |
|                         D = IntEncoded.QuintValue;
 | |
| 
 | |
|                         switch (BitLength)
 | |
|                         {
 | |
|                             case 1:
 | |
|                             {
 | |
|                                 C = 113;
 | |
| 
 | |
|                                 break;
 | |
|                             }
 | |
|                                     
 | |
|                             case 2:
 | |
|                             {
 | |
|                                 C = 54;
 | |
|                                 // B = b0000bb00
 | |
|                                 int b = (BitValue >> 1) & 1;
 | |
|                                 B = (b << 8) | (b << 3) | (b << 2);
 | |
| 
 | |
|                                 break;
 | |
|                             }
 | |
|                                     
 | |
|                             case 3:
 | |
|                             {
 | |
|                                 C = 26;
 | |
|                                 // B = cb0000cbc
 | |
|                                 int cb = (BitValue >> 1) & 3;
 | |
|                                 B = (cb << 7) | (cb << 1) | (cb >> 1);
 | |
| 
 | |
|                                 break;
 | |
|                             }
 | |
| 
 | |
|                             case 4:
 | |
|                             {
 | |
|                                 C = 13;
 | |
|                                 // B = dcb0000dc
 | |
|                                 int dcb = (BitValue >> 1) & 7;
 | |
|                                 B = (dcb << 6) | (dcb >> 1);
 | |
| 
 | |
|                                 break;
 | |
|                             }
 | |
|                                   
 | |
|                             case 5:
 | |
|                             {
 | |
|                                 C = 6;
 | |
|                                 // B = edcb0000e
 | |
|                                 int edcb = (BitValue >> 1) & 0xF;
 | |
|                                 B = (edcb << 5) | (edcb >> 3);
 | |
| 
 | |
|                                 break;
 | |
|                             }
 | |
| 
 | |
|                             default:
 | |
|                                 throw new ASTCDecoderException("Unsupported quint encoding for color values!");
 | |
|                         }
 | |
|                         break;
 | |
|                     }   
 | |
|                 }
 | |
| 
 | |
|                 if (IntEncoded.GetEncoding() != IntegerEncoded.EIntegerEncoding.JustBits)
 | |
|                 {
 | |
|                     int T = D * C + B;
 | |
|                     T    ^= A;
 | |
|                     T     = (A & 0x80) | (T >> 2);
 | |
| 
 | |
|                     OutputValues[OutputIndices++] = T;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             // Make sure that each of our values is in the proper range...
 | |
|             for (int i = 0; i < NumberValues; i++)
 | |
|             {
 | |
|                 Debug.Assert(OutputValues[i] <= 255);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         static void FillVoidExtentLDR(BitArrayStream BitStream, int[] OutputBuffer, int BlockWidth, int BlockHeight)
 | |
|         {
 | |
|             // Don't actually care about the void extent, just read the bits...
 | |
|             for (int i = 0; i < 4; ++i)
 | |
|             {
 | |
|                 BitStream.ReadBits(13);
 | |
|             }
 | |
| 
 | |
|             // Decode the RGBA components and renormalize them to the range [0, 255]
 | |
|             ushort R = (ushort)BitStream.ReadBits(16);
 | |
|             ushort G = (ushort)BitStream.ReadBits(16);
 | |
|             ushort B = (ushort)BitStream.ReadBits(16);
 | |
|             ushort A = (ushort)BitStream.ReadBits(16);
 | |
| 
 | |
|             int RGBA = (R >> 8) | (G & 0xFF00) | ((B) & 0xFF00) << 8 | ((A) & 0xFF00) << 16;
 | |
| 
 | |
|             for (int j = 0; j < BlockHeight; j++)
 | |
|             {
 | |
|                 for (int i = 0; i < BlockWidth; i++)
 | |
|                 {
 | |
|                     OutputBuffer[j * BlockWidth + i] = RGBA;
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         static TexelWeightParams DecodeBlockInfo(BitArrayStream BitStream)
 | |
|         {
 | |
|             TexelWeightParams TexelParams = new TexelWeightParams();
 | |
| 
 | |
|             // Read the entire block mode all at once
 | |
|             ushort ModeBits = (ushort)BitStream.ReadBits(11);
 | |
| 
 | |
|             // Does this match the void extent block mode?
 | |
|             if ((ModeBits & 0x01FF) == 0x1FC)
 | |
|             {
 | |
|                 if ((ModeBits & 0x200) != 0)
 | |
|                 {
 | |
|                     TexelParams.VoidExtentHDR = true;
 | |
|                 }
 | |
|                 else
 | |
|                 {
 | |
|                     TexelParams.VoidExtentLDR = true;
 | |
|                 }
 | |
| 
 | |
|                 // Next two bits must be one.
 | |
|                 if ((ModeBits & 0x400) == 0 || BitStream.ReadBits(1) == 0)
 | |
|                 {
 | |
|                     TexelParams.Error = true;
 | |
|                 }
 | |
| 
 | |
|                 return TexelParams;
 | |
|             }
 | |
| 
 | |
|             // First check if the last four bits are zero
 | |
|             if ((ModeBits & 0xF) == 0)
 | |
|             {
 | |
|                 TexelParams.Error = true;
 | |
|                 return TexelParams;
 | |
|             }
 | |
| 
 | |
|             // If the last two bits are zero, then if bits
 | |
|             // [6-8] are all ones, this is also reserved.
 | |
|             if ((ModeBits & 0x3) == 0 && (ModeBits & 0x1C0) == 0x1C0)
 | |
|             {
 | |
|                 TexelParams.Error = true;
 | |
| 
 | |
|                 return TexelParams;
 | |
|             }
 | |
| 
 | |
|             // Otherwise, there is no error... Figure out the layout
 | |
|             // of the block mode. Layout is determined by a number
 | |
|             // between 0 and 9 corresponding to table C.2.8 of the
 | |
|             // ASTC spec.
 | |
|             int Layout = 0;
 | |
| 
 | |
|             if ((ModeBits & 0x1) != 0 || (ModeBits & 0x2) != 0)
 | |
|             {
 | |
|                 // layout is in [0-4]
 | |
|                 if ((ModeBits & 0x8) != 0)
 | |
|                 {
 | |
|                     // layout is in [2-4]
 | |
|                     if ((ModeBits & 0x4) != 0)
 | |
|                     {
 | |
|                         // layout is in [3-4]
 | |
|                         if ((ModeBits & 0x100) != 0)
 | |
|                         {
 | |
|                             Layout = 4;
 | |
|                         }
 | |
|                         else
 | |
|                         {
 | |
|                             Layout = 3;
 | |
|                         }
 | |
|                     }
 | |
|                     else
 | |
|                     {
 | |
|                         Layout = 2;
 | |
|                     }
 | |
|                 }
 | |
|                 else
 | |
|                 {
 | |
|                     // layout is in [0-1]
 | |
|                     if ((ModeBits & 0x4) != 0)
 | |
|                     {
 | |
|                         Layout = 1;
 | |
|                     }
 | |
|                     else
 | |
|                     {
 | |
|                         Layout = 0;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 // layout is in [5-9]
 | |
|                 if ((ModeBits & 0x100) != 0)
 | |
|                 {
 | |
|                     // layout is in [7-9]
 | |
|                     if ((ModeBits & 0x80) != 0)
 | |
|                     {
 | |
|                         // layout is in [7-8]
 | |
|                         Debug.Assert((ModeBits & 0x40) == 0);
 | |
| 
 | |
|                         if ((ModeBits & 0x20) != 0)
 | |
|                         {
 | |
|                             Layout = 8;
 | |
|                         }
 | |
|                         else
 | |
|                         {
 | |
|                             Layout = 7;
 | |
|                         }
 | |
|                     }
 | |
|                     else
 | |
|                     {
 | |
|                         Layout = 9;
 | |
|                     }
 | |
|                 }
 | |
|                 else
 | |
|                 {
 | |
|                     // layout is in [5-6]
 | |
|                     if ((ModeBits & 0x80) != 0)
 | |
|                     {
 | |
|                         Layout = 6;
 | |
|                     }
 | |
|                     else
 | |
|                     {
 | |
|                         Layout = 5;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             Debug.Assert(Layout < 10);
 | |
| 
 | |
|             // Determine R
 | |
|             int R = (ModeBits >> 4) & 1;
 | |
|             if (Layout < 5)
 | |
|             {
 | |
|                 R |= (ModeBits & 0x3) << 1;
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 R |= (ModeBits & 0xC) >> 1;
 | |
|             }
 | |
| 
 | |
|             Debug.Assert(2 <= R && R <= 7);
 | |
| 
 | |
|             // Determine width & height
 | |
|             switch (Layout)
 | |
|             {
 | |
|                 case 0:
 | |
|                 {
 | |
|                     int A = (ModeBits >> 5) & 0x3;
 | |
|                     int B = (ModeBits >> 7) & 0x3;
 | |
| 
 | |
|                     TexelParams.Width  = B + 4;
 | |
|                     TexelParams.Height = A + 2;
 | |
| 
 | |
|                     break;
 | |
|                 }
 | |
| 
 | |
|                 case 1:
 | |
|                 {
 | |
|                     int A = (ModeBits >> 5) & 0x3;
 | |
|                     int B = (ModeBits >> 7) & 0x3;
 | |
| 
 | |
|                     TexelParams.Width  = B + 8;
 | |
|                     TexelParams.Height = A + 2;
 | |
| 
 | |
|                     break;
 | |
|                 }
 | |
| 
 | |
|                 case 2:
 | |
|                 {
 | |
|                     int A = (ModeBits >> 5) & 0x3;
 | |
|                     int B = (ModeBits >> 7) & 0x3;
 | |
| 
 | |
|                     TexelParams.Width  = A + 2;
 | |
|                     TexelParams.Height = B + 8;
 | |
| 
 | |
|                     break;
 | |
|                 }
 | |
| 
 | |
|                 case 3:
 | |
|                 {
 | |
|                     int A = (ModeBits >> 5) & 0x3;
 | |
|                     int B = (ModeBits >> 7) & 0x1;
 | |
| 
 | |
|                     TexelParams.Width  = A + 2;
 | |
|                     TexelParams.Height = B + 6;
 | |
| 
 | |
|                     break;
 | |
|                 }
 | |
| 
 | |
|                 case 4:
 | |
|                 {
 | |
|                     int A = (ModeBits >> 5) & 0x3;
 | |
|                     int B = (ModeBits >> 7) & 0x1;
 | |
| 
 | |
|                     TexelParams.Width  = B + 2;
 | |
|                     TexelParams.Height = A + 2;
 | |
| 
 | |
|                     break;
 | |
|                 }
 | |
| 
 | |
|                 case 5:
 | |
|                 {
 | |
|                     int A = (ModeBits >> 5) & 0x3;
 | |
| 
 | |
|                     TexelParams.Width  = 12;
 | |
|                     TexelParams.Height = A + 2;
 | |
| 
 | |
|                     break;
 | |
|                 }
 | |
| 
 | |
|                 case 6:
 | |
|                 {
 | |
|                     int A = (ModeBits >> 5) & 0x3;
 | |
| 
 | |
|                     TexelParams.Width  = A + 2;
 | |
|                     TexelParams.Height = 12;
 | |
| 
 | |
|                     break;
 | |
|                 }
 | |
| 
 | |
|                 case 7:
 | |
|                 {
 | |
|                     TexelParams.Width  = 6;
 | |
|                     TexelParams.Height = 10;
 | |
| 
 | |
|                     break;
 | |
|                 }
 | |
| 
 | |
|                 case 8:
 | |
|                 {
 | |
|                     TexelParams.Width  = 10;
 | |
|                     TexelParams.Height = 6;
 | |
|                     break;
 | |
|                 }
 | |
| 
 | |
|                 case 9:
 | |
|                 {
 | |
|                     int A = (ModeBits >> 5) & 0x3;
 | |
|                     int B = (ModeBits >> 9) & 0x3;
 | |
| 
 | |
|                     TexelParams.Width  = A + 6;
 | |
|                     TexelParams.Height = B + 6;
 | |
| 
 | |
|                     break;
 | |
|                 }
 | |
| 
 | |
|                 default:
 | |
|                     //Don't know this layout...
 | |
|                     TexelParams.Error = true;
 | |
|                     break;
 | |
|             }
 | |
| 
 | |
|             // Determine whether or not we're using dual planes
 | |
|             // and/or high precision layouts.
 | |
|             bool D = ((Layout != 9) && ((ModeBits & 0x400) != 0));
 | |
|             bool H = (Layout != 9) && ((ModeBits & 0x200) != 0);
 | |
| 
 | |
|             if (H)
 | |
|             {
 | |
|                 int[] MaxWeights = { 9, 11, 15, 19, 23, 31 };
 | |
|                 TexelParams.MaxWeight = MaxWeights[R - 2];
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 int[] MaxWeights = { 1, 2, 3, 4, 5, 7 };
 | |
|                 TexelParams.MaxWeight = MaxWeights[R - 2];
 | |
|             }
 | |
| 
 | |
|             TexelParams.DualPlane = D;
 | |
| 
 | |
|             return TexelParams;
 | |
|         }
 | |
|     }
 | |
| }
 |