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	* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
		
			
				
	
	
		
			17 lines
		
	
	
		
			436 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			436 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace Ryujinx.Graphics.Nvdec
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| {
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|     public struct FrameDecodedEventArgs
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|     {
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|         public CodecId CodecId { get; }
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|         public uint LumaOffset { get; }
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|         public uint ChromaOffset { get; }
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| 
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|         internal FrameDecodedEventArgs(CodecId codecId, uint lumaOffset, uint chromaOffset)
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|         {
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|             CodecId = codecId;
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|             LumaOffset = lumaOffset;
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|             ChromaOffset = chromaOffset;
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|         }
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|     }
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| }
 |