mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-25 17:11:21 -08:00
5a7df48975
* Add new structures from official docs, start migrating GPFifo * Finish migration to new GPFifo processor * Implement fast constant buffer data upload * Migrate to new GPFifo class * XML docs
41 lines
1.5 KiB
C#
41 lines
1.5 KiB
C#
using Ryujinx.Graphics.Gpu.State;
|
|
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Engine
|
|
{
|
|
partial class Methods
|
|
{
|
|
/// <summary>
|
|
/// Updates the uniform buffer data with inline data.
|
|
/// </summary>
|
|
/// <param name="state">Current GPU state</param>
|
|
/// <param name="argument">New uniform buffer data word</param>
|
|
private void UniformBufferUpdate(GpuState state, int argument)
|
|
{
|
|
var uniformBuffer = state.Get<UniformBufferState>(MethodOffset.UniformBufferState);
|
|
|
|
_context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
|
|
|
|
state.SetUniformBufferOffset(uniformBuffer.Offset + 4);
|
|
|
|
_context.AdvanceSequence();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the uniform buffer data with inline data.
|
|
/// </summary>
|
|
/// <param name="state">Current GPU state</param>
|
|
/// <param name="data">Data to be written to the uniform buffer</param>
|
|
public void UniformBufferUpdate(GpuState state, ReadOnlySpan<int> data)
|
|
{
|
|
var uniformBuffer = state.Get<UniformBufferState>(MethodOffset.UniformBufferState);
|
|
|
|
_context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, MemoryMarshal.Cast<int, byte>(data));
|
|
|
|
state.SetUniformBufferOffset(uniformBuffer.Offset + data.Length * 4);
|
|
|
|
_context.AdvanceSequence();
|
|
}
|
|
}
|
|
} |