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	* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
		
			
				
	
	
		
			24 lines
		
	
	
		
			818 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			818 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace ARMeilleure.Decoders
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| {
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|     class OpCode32SimdRegLong : OpCode32SimdReg
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|     {
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|         public bool Polynomial { get; }
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| 
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|         public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32SimdRegLong(inst, address, opCode);
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| 
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|         public OpCode32SimdRegLong(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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|         {
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|             Q = false;
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|             RegisterSize = RegisterSize.Simd64;
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| 
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|             Polynomial = ((opCode >> 9) & 0x1) != 0;
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| 
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|             // Subclasses have their own handling of Vx to account for before checking.
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|             if (GetType() == typeof(OpCode32SimdRegLong) && DecoderHelper.VectorArgumentsInvalid(true, Vd))
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|             {
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|                 Instruction = InstDescriptor.Undefined;
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|             }
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|         }
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|     }
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| }
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